Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.

Most Popular VR Apps & Utilities
Full best VR apps guide
Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals
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VR.org OriginalgamingBy Nina Castillo
Puzzling Places Sorted Its Fifth Birthday Update by Storefront, and One Heading Says Steam Frame
Realities.io shipped a five year birthday update for Puzzling Places on September 3. The feature list is filed under three platform headings instead of by feature, the three biggest additions are Quest only, and the passthrough slider is listed for a Valve headset that has not shipped yet.
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VR.org OriginalenterpriseBy Sam Whitfield
Stryker's Vision Pro Surgery App Spent 318 Days at FDA and Came Back With a Device Class of Its Own
Stryker announced on September 1 that the first hip arthroscopy using SportSuite Vision on Apple Vision Pro was completed at Duke Health. The more consequential document is FDA's De Novo record DEN250040, which created product code SIT and regulation 888.1150, a new Class II classification whose listed submission type is already 510(k).
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VR.org OriginalgamingBy Evan Marcus
Gunman Contracts Set Its Own Launch Date, and It Is September 10
The Half-Life: Alyx mod turned commercial shooter was going to launch the day Valve shipped the Steam Frame. Its Steam page now reads September 10, and the developer says the timing is his own.
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VR.org OriginalhardwareBy Jordan Kuo
Meta Documented a 240Hz Quest 3, Then Told Developers Not to Require It
Meta's developer documentation now lists Quest 3 as accepting any integer refresh rate from 72 Hz through 207 Hz, with 240 Hz sitting behind developer mode and display scaling. The same page tells developers not to make an extended rate a requirement.
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VR.org OriginalgamingBy Alex Reeves
Beat Saber's Hip Hop Mixtape 2 Runs $10.96 for Eight Tracks
Hip Hop Mixtape 2 arrived on Steam on August 27 with eight tracks at $10.96 bundled, or $15.92 bought singly. Sixteen days after Beat Saber fell to $19.99, the first pack since the cut prices in at 55 percent of the game.
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VR.org OriginalgamingBy Nina Castillo
Phasmophobia Replaced Its Whole VR Character Rig, and Half the VR Fixes Are Doors
Kinetic Games did not tune Phasmophobia's VR character rig in v0.19.0.0, it replaced the whole thing and matched the model to your own arm length. Five of the ten VR fixes that shipped with it are about doors.
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VR.org OriginalxrBy Jordan Kuo
Meta Is Splitting Worlds Into a Second App, and Both Stores Already File the First One Under Adventure
Strings in the August 25 Meta Horizon build point to a separate app codenamed Eclipse, pre-release name Horizon Create. Check the store listings and the direction is already visible: category Adventure, no mention of a headset anywhere.
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VR.org OriginalarBy Jordan Kuo
Meta Moved Its Capture LED Check From the Start of a Recording to All of It
Alex Himel says the glasses will now cut the camera if the capture LED is covered mid-recording, closing a loophole the July update left open. The check moved from a one-time gate to a running invariant, and that is a different engineering problem.
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