Software
Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.
VR.org OriginalsAll originals →
VR.org OriginalxrBy Sam Whitfield
This Week in VR: AWE Took Over, Snap Bet the Company on Glasses, and the Open Metaverse Got an Engine
Augmented World Expo dominated the week. Snap opened preorders for $2,195 AR glasses, Qualcomm reminded everyone it powers the whole category, an open-source metaverse browser engine arrived, and a startup showed the smartest battery idea of the show. Here is everything that mattered.
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VR.org OriginalsoftwareBy Nina Castillo
The Metaverse Just Got Its First Open-Source Browser Engine. Here Is Why That Matters.
At AWE this week, RP1 and the Metaverse Standards Forum introduced Sneeze, the first browser engine built for spatial computing, released as open source under Apache 2.0. After a year of walled-garden metaverses collapsing, this is the opposite bet: an open foundation anyone can build on.
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VR.org OriginalsoftwareBy Nina Castillo
WebXR Is Finally Becoming a Real Cross-Browser Standard. Interop 2026 Is Why It Matters.
The WebXR Device API has reached Candidate Recommendation and is now a proposed Interop 2026 focus area, with Safari joining Chrome, Quest Browser, and Samsung Internet. Here is why a stabilizing spec plus a public cross-browser scoreboard finally makes the immersive web safe to build on.
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VR.org OriginalgamingBy Evan Marcus
Steam Next Fest Is Quietly the Best Week of the Year to Own a PC VR Headset
The June 2026 Steam Next Fest is the biggest one ever, and buried in nearly 5,000 free demos is a stack of VR experiences. Here is why this week matters more to VR players than anyone else.
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VR.org OriginalsoftwareBy Nina Castillo
Horizon Worlds Is Leaving VR. Its Communities Are Moving Somewhere Better.
Meta pulls Horizon Worlds out of VR on June 15, but social VR isn't going anywhere. The communities are already migrating to VRChat, Resonite, and a wave of open, self-hostable worlds Meta could never shut down.
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VR.org OriginalsoftwareBy Sam Whitfield
Horizon Worlds Leaves VR for Good on Sunday. The Reprieve Did Not Last.
On June 15, creators lose the ability to build, publish, or update Horizon Worlds content in VR. Meta's flagship social platform survives only as a phone app. After a public reversal in April, this is how the VR chapter actually ends.
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VR.org OriginalhardwareBy Alex Reeves
Meta's Navigator UI Is Finally on Every Quest Headset, a Year After It First Appeared
More than a year after public testing began, Meta has finished rolling out Navigator, the biggest overhaul of Quest's system interface since the Oculus Go era. Here is what changed, and what still has not.
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VR.org OriginalsoftwareBy Nina Castillo
Apple Just Put Its visionOS Engine Tools on GitHub. Yes, Including Godot.
Apple just shipped open-source spatial plugins for Unity, Unreal, and Godot on GitHub, with CompositorServices support for custom engines on top. For a company famous for walled gardens, officially backing a community-built engine is a genuine surprise.
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