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  <url>
    <loc>https://vr.org/articles/gaussian-splatting-vr-siggraph-2026</loc>
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      <news:publication>
        <news:name>VR.org</news:name>
        <news:language>en</news:language>
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      <news:publication_date>2026-07-20T00:00:00.000Z</news:publication_date>
      <news:title>The Future of Photorealistic VR Is Being Argued in a SIGGRAPH Side Room This Week. It Is Called Gaussian Splatting.</news:title>
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  </url>
  <url>
    <loc>https://vr.org/articles/openxr-spatial-computing-platform-siggraph-2026</loc>
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      <news:publication>
        <news:name>VR.org</news:name>
        <news:language>en</news:language>
      </news:publication>
      <news:publication_date>2026-07-20T00:00:00.000Z</news:publication_date>
      <news:title>OpenXR Is Quietly Becoming a Spatial Computing Platform. SIGGRAPH This Week Is Where the Case Gets Made.</news:title>
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  </url>
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