GamingJuly 12, 2026

John Carmack Will Personally Guarantee $1 Million to Put Doom and Quake in VR. Microsoft Keeps Saying No.

By Evan Marcus
Co-Founder, VR.org
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Let me tell you why the tweet I read this week made me equal parts thrilled and furious. John Carmack, the co-founder of id Software, the programmer who wrote Doom and Quake and more or less invented the modern 3D game engine, the man who later became the chief technology officer of Oculus and helped drag VR into the mainstream, posted a reminder that he is still willing to personally put up a one million dollar guarantee so that classic id games can be sold officially in VR. His exact framing, aimed squarely at Xbox, was that if the division is scrounging for loose change under the sofa cushions, the money is on the table. Microsoft, which owns id now, keeps declining. This should not be a hard yes, and the fact that it is not tells you something depressing about who controls gaming history.

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Classic DOOM logo
Image: DOOM logo / Wikimedia Commons (public domain)

What Carmack is actually offering

The offer is simple and generous to the point of being a little absurd. Carmack will guarantee one million dollars of his own money to allow Team Beef, the modding group that has lovingly ported classic PC shooters to VR, to commercialize the legacy open source id games. A guarantee like that means he is absorbing the financial risk. Microsoft would essentially be handed a finished product and a safety net, and it still says no.

John Carmack, co-founder of id Software and former Oculus CTO
Image: John Carmack, 2025 / Wikimedia Commons (CC0)

If you do not know Team Beef, you should, because they are the heroes of this story. They have brought an astonishing lineup of classics into VR: Doom, Doom 3, Quake, Quake 2, Quake 3, Return to Castle Wolfenstein, and beyond id's catalog, ports of Tomb Raider, Duke Nukem 3D, and the Star Wars Jedi Knight series. Playing Doom or Quake in VR, physically turning to face a charging demon, is one of the purest joys the medium offers. These are some of the most important games ever made, reborn in the format that suits their frantic, first-person intensity better than anyone in 1996 could have imagined.

The catch that makes this maddening

Here is the part that should not be acceptable in 2026. To play Team Beef's VR ports right now, you have to own the original PC games, then use SideQuest to sideload the modified code onto your Quest. It works, but it is a technical hurdle that keeps these experiences off the official store and out of reach of the average person who just wants to buy a thing and play it. The reason it stays that way is not technical and it is not financial. Team Beef solved the technical problem. Carmack solved the financial problem. The only remaining blocker is corporate permission.

Meta Quest 3 headset, the platform where the VR ports would be sold
Image: Meta Quest 3 / Wikimedia Commons (CC BY-SA 4.0)

The id engines are open source, which is why Team Beef can legally build on them, but the game assets are not, and Microsoft owns them through its acquisition of id's parent company. So a fan team keeps gaming history alive on the fringes via sideloading, a legend offers to underwrite making it official, and the company sitting on the rights simply will not sign off. Microsoft has recently pared id Software down to what has been described as a support studio, and Carmack has publicly noted that his old optimism about Microsoft being a good steward of id is not aging well. Reading between the lines, this is a company that does not seem to value what it is sitting on.

Why nobody is more qualified to make this offer

What gets me is the throughline in Carmack's career, because there is nobody on earth better positioned to care about this. He wrote these engines. He made the decision to open source them, which is the only reason Team Beef's work is even possible. And then he left game development to become the technical soul of the modern VR industry at Oculus. He built the games, and he built the platform, and now he is personally offering to pay to marry the two. That is not a business play. Carmack does not need the money or the attention. It is a craftsman who wants his life's work to live on in the best possible form, and he is willing to spend his own fortune to make it happen.

When the person who created both halves of this equation is begging you to let him fund the obvious thing, and you say no, you are not protecting anything. You are just standing in the way.

What this says about VR and the classics

VR is a genuinely spectacular way to revisit the games that built this hobby. We just wrote about how an official Tomb Raider VR game quietly got canceled, another case of great VR work dying for reasons that have nothing to do with quality. This is the same disease. The demand is there, the talent is there, the funding is there, and the technology is there. What is missing every single time is a rights holder willing to say yes.

So I will end where Carmack keeps ending: with the offer still open. A million dollars, guaranteed, to put Doom and Quake officially in VR where they belong, sold on the store like any other game, no sideloading required. It is one of the best deals Microsoft will ever be offered, and all it has to do is take yes for an answer. Come on, Xbox. Check the couch cushions. The money is right there.

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