XR / Extended Reality

Extended reality encompasses VR, AR, and everything in between. Platform launches, industry analysis, developer ecosystems, and the convergence of immersive technologies. Android XR, WebXR, mixed reality headsets, and cross-platform frameworks all fall under this umbrella.

VR.org Originals
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VR.org OriginalarBy Sam Whitfield
Snap Bought Illumix to Push Specs Toward Launch. The Mapping Tech Is the Real Prize.
Snap acquired spatial AR company Illumix to accelerate its Specs glasses, and the headline asset is not flashy. It is mapping technology. For AR glasses that have to understand the real world, that unglamorous capability is exactly what separates a demo from a product.
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VR.org OriginalgamingBy Evan Marcus
The UploadVR Summer Showcase Delivered 30+ Reveals. Here Are the Ones That Actually Matter.
VR's summer showcase season kicked off with more than 30 announcements across Quest, PSVR2, and PC VR. I watched all of it. Here are the standouts, the trends, and what this lineup says about where VR gaming is headed into the back half of 2026.
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VR.org OriginalsoftwareBy Nina Castillo
Horizon Worlds Is Leaving VR. Its Communities Are Moving Somewhere Better.
Meta pulls Horizon Worlds out of VR on June 15, but social VR isn't going anywhere. The communities are already migrating to VRChat, Resonite, and a wave of open, self-hostable worlds Meta could never shut down.
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VR.org OriginalsoftwareBy Nina Castillo
Apple Just Put Its visionOS Engine Tools on GitHub. Yes, Including Godot.
Apple just shipped open-source spatial plugins for Unity, Unreal, and Godot on GitHub, with CompositorServices support for custom engines on top. For a company famous for walled gardens, officially backing a community-built engine is a genuine surprise.
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VR.org OriginalsoftwareBy Nina Castillo
The Best visionOS 27 News Was Not in the Keynote. Safari Can Now Put a 3D World Behind Any Website.
Apple's visionOS 27 developer sessions reveal the real story: a requestImmersive API that drops website visitors into 3D environments, OpenXR streaming from any PC built into the OS, and a Mac framework that needs zero visionOS code.
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VR.org OriginalgamingBy Evan Marcus
VR's Summer Showcase Season Kicks Off Friday. Here Is What I Actually Want to See.
The UploadVR Showcase returns June 12, kicking off VR's summer showcase season. After a rough month of gutted roadmaps and missing launch games, here is one player's wishlist.
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VR.org OriginalxrBy Jordan Kuo
Vivo Built Its Own Android Spatial OS Instead of Joining Android XR. Google Should Be Paying Attention.
Vivo's Vision headset runs an Android based OS, but it pointedly is not Android XR. As Google's spatial platform hits its launch year, that one decision says a lot about how hard the 'Android of XR' will be to pull off.
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VR.org OriginalxrBy Evan Marcus
This Week in VR: Apple Guts Its Headset Roadmap, Quest 3 Goes to Space, and Beat Saber Turns 8
Apple's incoming CEO erased every Vision headset from the roadmap, two Quest 3 units are heading to the ISS, Meta cut Supernatural loose, Acer came back to XR, and the most important rhythm game ever made turned eight. One of the busiest weeks of the year, recapped.
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