XR / Extended Reality

Extended reality encompasses VR, AR, and everything in between. Platform launches, industry analysis, developer ecosystems, and the convergence of immersive technologies. Android XR, WebXR, mixed reality headsets, and cross-platform frameworks all fall under this umbrella.

Most Popular XR Headsets & Glasses
Full headset buyer's guide →
Samsung Galaxy XRNew

Samsung Galaxy XR

$1,799

Google and Samsung's flagship Android XR headset, with eye tracking, hand tracking, and Gemini-powered spatial AI.

Apple Vision Pro (M5)Premium

Apple Vision Pro (M5)

$3,499

The most advanced spatial computer, now faster with the M5 chip and the visionOS ecosystem.

Meta Quest 3 (512GB)Editor's Pick

Meta Quest 3 (512GB)

$599

The standalone mixed reality headset most people should buy. Great passthrough and the deepest content library.

VR.org Originals
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VR.org OriginalhardwareBy Alex Reeves
Valve Stopped Making the Index. The Last Ones Are 20 Percent Off.
Valve's Index page is now headed “Valve Index Sunset.” The headset is $399.20, down from $499, and the only other items left are a left controller and a tether. No base stations, no right controller, no full kit.
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VR.org OriginalsoftwareBy Nina Castillo
Why Is SideQuest Shipping a Flatpak Now? So It Can Run on a Steam Deck and a Steam Frame
SideQuest 1.4.0 added x86_64 and aarch64 Flatpak builds and dropped the USB cable from Quest setup. It shipped on October 6, a week before this week's coverage, and 1.4.1 followed six hours later to patch the wireless path.
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VR.org OriginalhardwareBy Evan Marcus
"By December, or in 2027": Valve Dated the Steam Frame Reservation Queue. My Waitlist Spot Still Says Nothing.
Valve's October 9 update gives Steam Frame reservation holders one of two windows, by December or in 2027, with 72 hours to buy once the email lands. The waitlist gets no date at all, and it only moves when a region's reservation queue is finished.
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VR.org OriginalhardwareBy Alex Reeves
Valve Published the Steam Frame's Front Port Pinout: 44 Pins, One PCIe Lane and a 6-Watt Power Budget
Valve released the Steam Frame's CAD files and the electrical document for its front expansion port on October 9. The pinout shows the PCIe lane is shared with the left camera's pins, the port can draw 6 watts, and anything unapproved plugged into it voids the warranty.
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VR.org OriginalsoftwareBy Jordan Kuo
WebGPU Lands in XR Blocks, but Not in the Part Developers Build With
Google tagged XR Blocks v0.22.0 on October 10, its first release in more than six weeks. THREE.WebGPURenderer now runs in the desktop simulator, the notes state plainly that the spatial UI does not, and the on-device AI samples ship without a single performance number.
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VR.org OriginalenterpriseBy Sam Whitfield
ESPN's First Immersive Game on Quest Aired With a Seven-Day Replay and No Stated Price
Texas against Oklahoma streamed live in 180 degrees on Quest on October 10, with the replay up for seven days. Meta's post names the app and the playoff games still to come, and says nothing about price, countries or the next fixture.
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VR.org OriginalsoftwareBy Nina Castillo
AVP Play Rebuilds Your Quest Purchases for a Vision Pro: Seven Verified Games on Thursday, Thirteen by Saturday
AVP Play downloads the Quest games your Meta account owns, translates them with a fork of the Klepton toolchain, signs them with your own Apple developer certificate and installs them on a Vision Pro. Thirteen games have tested recipes, up from seven at Thursday's launch, about 17,000 are listed, and a paid Apple Developer membership is not optional.
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VR.org OriginalxrBy Evan Marcus
This Week in VR: XREAL and Pimax Name Prices, and the Waitlist-Only Steam Frame Hits 1 in 244 VR Headsets on Steam
XREAL priced AURA at $1,279, Pimax put $1,399 on Crystal Pro without agreeing with itself on a ship date, a reseller listed Pico Space Pro at $2,899, the Steam Frame got its first survey line, Sony Group's VR patents turned up at Meta, and Walkabout Mini Golf added a do-over button.
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