XR / Extended Reality

Extended reality encompasses VR, AR, and everything in between. Platform launches, industry analysis, developer ecosystems, and the convergence of immersive technologies. Android XR, WebXR, mixed reality headsets, and cross-platform frameworks all fall under this umbrella.

Most Popular XR Headsets & Glasses
Full headset buyer's guide
Samsung Galaxy XRNew

Samsung Galaxy XR

$1,799

Google and Samsung's flagship Android XR headset, with eye tracking, hand tracking, and Gemini-powered spatial AI.

Apple Vision Pro (M5)Premium

Apple Vision Pro (M5)

$3,499

The most advanced spatial computer, now faster with the M5 chip and the visionOS ecosystem.

Meta Quest 3 (512GB)Editor's Pick

Meta Quest 3 (512GB)

$599

The standalone mixed reality headset most people should buy. Great passthrough and the deepest content library.

VR.org Originals
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VR.org OriginalxrBy Evan Marcus
This Week in VR: Samsung Names Its Glasses, Instagram Bans the Creeps, and Four Studios Go Dark
A two week catch up on a fortnight that would not slow down. Samsung Intelligent Eyewear got a name and no price, Meta AI moved into the Quest operating system, Instagram started banning smart glasses harassment accounts, and four VR studios shut down inside a week.
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VR.org OriginalxrBy Alex Reeves
XR Revenue Hits $60 Billion by 2030 in the New Forecast. The Two Crossovers Underneath It Matter More.
ARtillery Intelligence projects global XR revenue reaching $60.4 billion by 2030. The headline number is the least interesting part. Inside the model, headworn AR passes VR and consumer spending passes enterprise, both on the assumption that 2027 hardware ships on time.
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VR.org OriginalenterpriseBy Sam Whitfield
A Cargo Airline Just Put Its 777 Pilots in VR Before the Simulator. That Is the Enterprise Use Case That Actually Sticks.
Visionary Training Resources is deploying its FlightDeckToGo VR platform across Kalitta Air's Boeing 777 fleet for pilots and maintenance crews. It is a textbook example of where enterprise VR actually pays off: moving low-stakes familiarization out of the expensive simulator.
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VR.org OriginalhardwareBy Sam Whitfield
Meta AI Just Became a System-Level Feature on Quest. The Headset Is Now a Glasses Rehearsal.
The v2.6 update quietly turns Meta AI into a system-level voice assistant across the Quest lineup. The convenience is real, but the point is training millions of users to talk to an assistant before the glasses that depend on it ship.
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VR.org OriginalhardwareBy Alex Reeves
xMEMS Put a Silent Solid-State Fan Inside Smart Glasses. The Catch Is a 2027 Timeline.
xMEMS launched the XMC-1200, a solid-state micro fan small enough to fit in a pair of glasses. It targets the thermal wall that caps AI glasses, but production readiness is not until Q4 2027.
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VR.org OriginalarBy Jordan Kuo
Samsung Named Its Glasses and Almost Nothing Else. Intelligent Eyewear Is a Tease, Not a Launch.
Samsung revealed its Android XR glasses at Galaxy Unpacked with a name, a nine-hour battery, and two fashion partners. No price, no ship date, no developer guidance, and nobody was allowed to wear them.
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VR.org OriginalhardwareBy Alex Reeves
EssilorLuxottica Bought Lynx for the Software and Left the Headset Behind
EssilorLuxottica acquired Lynx's IP, code and most of its team out of liquidation, and the still-unreleased R2 headset has no announced future. The tracking stack was always the valuable part.
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VR.org OriginalsoftwareBy Nina Castillo
The Future of Photorealistic VR Is Being Argued in a SIGGRAPH Side Room This Week. It Is Called Gaussian Splatting.
At SIGGRAPH this week, a Tuesday morning session on the jump from 3D to 4D Gaussian splatting points at how VR content stops being modeled by hand and starts being captured from the real world. Here is why the technique, not the next headset, decides what VR looks like in three years.
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