GamingSeptember 1, 2026

Gunman Contracts Set Its Own Launch Date, and It Is September 10

By Evan Marcus
Co-Founder, VR.org
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September 10. Nine days out, on a Thursday, sitting in the release slot of a Steam page that two weeks ago had a wishlist button and nothing else.

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Gunman Contracts - Stand Alone has a launch date now, and the date is not the interesting part. The interesting part is whose it is.

When I wrote about this game on August 18, its release plan was borrowed from somebody else. The paid standalone from the solo developer behind the Half-Life: Alyx mods was going to go on sale the same day Valve shipped the Steam Frame, a date Valve had not named, which meant the game did not really have a date either. I called that a remarkable thing to build a launch around. Apparently he came round to the same view.

Rain over a harbor warehouse in Gunman Contracts Stand Alone, a bound figure sitting on pallets between two large wooden crates with a ship's bow and a lit city skyline behind
Image: ANB_Seth / 2080 Games via Steam

He picked a day

The listing reads Sep 10, 2026, developer ANB_Seth, publisher 2080 Games. Underneath the wishlist box Steam does its own flat arithmetic on it: "This game plans to unlock in approximately 9 days."

UploadVR reports that the developer posted a short note on Reddit alongside the date. "While the initial plan was to launch the same day as Steam Frame, we ultimately decided to choose our own launch timing," it reads, before adding that he still has "full trust that Steam Frame will be coming this Summer, as this is Valve's last standing statement," and that he chose a date close enough to keep the two near each other if that holds.

That is a careful little paragraph and I have read it about six times. He is not renouncing the association, and he is not throwing anything at Valve. He simply stopped organising his year around a calendar he does not control.

Good. It was never a reasonable position for him to be in.

What nine days actually buys

Three connected story contracts, which is the number he has been saying since the announcement: a safehouse on the city outskirts, a syndicate run harbor warehouse district, and a mob restaurant with something unpleasant under it. Three more are promised as free updates. There are five challenge maps split across two modes, one of which drops up to thirty enemies in an enclosed space and asks you to clear it. Eighteen weapons to unlock, each with its own attachments. A compound bow. Knives. An optional low violence mode and a set of unlockable cheats, both of which are strange, welcome, thoroughly unfashionable things to ship in 2026.

Weapon attachment menu in Gunman Contracts Stand Alone, a gloved hand holding a pistol whose slide reads FLYKES ARMS while floating icons for a suppressor, red dot sight, laser and flashlight hang on the brick wall behind it
Image: ANB_Seth / 2080 Games via Steam

The Early Access section of the store page is unusually plain about what is finished. "Three story contracts, two challenge modes, weapons and attachment system, leaderboards, and the Home Base are all finished and in your hands on day one," it says. "VR and Non-VR (PC + Steam Deck) are both fully supported."

Steam Deck. That is the line I keep going back to, because it quietly widens who this thing is for. A hybrid shooter that runs flat on a handheld is not a VR game with a fallback mode bolted on. It is a game with two front doors, and the VR door is the one the developer spent four years learning to build.

Non-VR mode in Gunman Contracts Stand Alone, an iron sights view down a rain soaked dockside walkway as an explosion throws an enemy backwards, with a NON-VR MODE badge in the top right corner
Image: ANB_Seth / 2080 Games via Steam

The system requirements say the same thing in numbers. Flat mode asks for an i5-7500 and a GTX 1070 with 12 GB of memory. VR wants an i7-12700 and an RTX 3060 with 16 GB, over OpenXR, standing or seated. Twenty gigabytes of storage either way. Those are not identical machines, and the gap between them is the whole reason the flat build exists.

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On price the page commits to a direction and not a number: "The price will start lower on the Early Access launch, and increase as more contracts and content are added up to 1.0." There is no price on the listing yet. I would rather have the figure than the promise. I will still take a developer who says out loud, before you have spent anything, that the number is going up.

A lot of us were using this game as a clock

Here is the part that stings a little, and I include myself. For most of August, the release date of a one man VR shooter was being read as a proxy signal for when Valve would ship a headset. UploadVR says the game had been closely watched by people tracking any possible Steam Frame news, and it was not wrong. My own August piece leaned on a Q and A post in the developer's Discord as the most useful public hint of the month about Valve's timing, which tells you how thin the actual supply of hints was.

That instrument has now been taken off the wall. Whatever September 10 means, it does not mean anything about Valve, because the developer has said in as many words that he picked it himself. Anyone still reading it as a leak is reading a number that no longer points anywhere.

I think losing it is a small good thing. Watching a hardware launch through the release schedule of an indie shooter was never analysis, it was tea leaves, and I was as guilty of it as anybody. The argument I actually care about is whether the Frame arrives with anything worth playing, and on that question a finished game with a date on it is worth considerably more than a rumour with a headset attached.

Title card for the Gunman Contracts Stand Alone launch date trailer, reading ANB_SETH's GUNMAN CONTRACTS STAND ALONE over four panels of gameplay
Watch: Gunman Contracts Stand Alone - Launch Date Trailer on YouTube →

How to get to it

The standalone is not out. What you can do on September 10 is buy it, on Windows, in VR through OpenXR or flat with a pad or a mouse: wishlist it here and Steam will tell you when it unlocks.

What you can play tonight, for nothing, is the pair of mods it grew out of. Both are Steam Workshop items for Half-Life: Alyx, which means they load that game's engine and assets, so you need Alyx in your own library first. There is no way around that one. Subscribe to Chapter 1, The Extraction, which is a 636 MB download, and then Chapter 2, Art of War, at 1.34 GB. Steam pulls them down like any other Workshop item and they appear in Alyx's addon list the next time it launches. Play them in that order, they are numbered chapters of one story. Both were last touched in March 2022, so treat them as finished rather than maintained, and expect a few rough edges from an engine that has moved on around them.

If something breaks, or you want to ask about the standalone, the Steam Community hub is where the developer and 2080 Games answer people.

Nine days

I have spent a lot of this year writing about VR studios closing, and about the strange fact that the most interesting things arriving for Valve's headset keep coming from people Valve never hired. This is a smaller story than any of that. One person moved one date on one store page.

But it is his date. He waited as long as waiting made sense, and then he wrote September 10 in the box himself, and in nine days a thing he started as a free mod in 2021 goes on sale with his name on it. That is a better ending than most of the ones I have had to write up lately.

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