Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.

Most Popular VR Apps & Utilities
Full best VR apps guide
Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals
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VR.org OriginalgamingBy Evan Marcus
Xbox Game Pass Is In Horizon+ Now, and the 10-Hour Cap Tells You What This Really Is
Meta bundled a starter tier of cloud Xbox Game Pass into Horizon+, adding 50-plus flatscreen games at no extra cost. The ten hours per month limit makes the strategy pretty clear.
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VR.org OriginalgamingBy Sam Whitfield
A Township Tale Went Dark Yesterday. It Was One of Four VR Casualties Announced in a Single Week.
A Township Tale's servers shut down for good on July 20 after eight years. It was one of four VR projects that hit the wall in the same week, and the common thread is platform funding, not bad games.
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VR.org OriginalsoftwareBy Nina Castillo
The Future of Photorealistic VR Is Being Argued in a SIGGRAPH Side Room This Week. It Is Called Gaussian Splatting.
At SIGGRAPH this week, a Tuesday morning session on the jump from 3D to 4D Gaussian splatting points at how VR content stops being modeled by hand and starts being captured from the real world. Here is why the technique, not the next headset, decides what VR looks like in three years.
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VR.org OriginalxrBy Jordan Kuo
OpenXR Is Quietly Becoming a Spatial Computing Platform. SIGGRAPH This Week Is Where the Case Gets Made.
At SIGGRAPH this week, Khronos is presenting OpenXR's evolution from a portability layer into a full spatial computing platform, with Google, Meta, Unity, ByteDance, and Varjo all on board. The Spatial Entity Framework is the part developers should be watching.
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VR.org OriginalarBy Alex Reeves
Lorde Told a Meta-Sponsored Festival Crowd to Skip the Glasses. The Backlash Is Now a Culture Problem.
Meta sold more than seven million pairs of smart glasses last year, and the cultural mood around them has never been worse. When Lorde tells a Ray-Ban sponsored festival crowd not to buy the glasses, that is a problem no recording LED can fix.
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VR.org OriginalsoftwareBy Nina Castillo
SteamVR's New Dashboard Borrows the Steam Deck's Best Ideas. That Tells You Who It Was Built For.
Valve just shipped the biggest SteamVR interface overhaul in years: a rebuilt dashboard, Steam Deck style Quick Access controls, and in-headset battery and brightness settings. Read the feature list twice and it stops looking like a PC VR update at all.
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VR.org OriginalsoftwareBy Nina Castillo
Apple Spent Two Years Saying Vision Pro Didn't Need Controllers. It Just Published 74 Pages on How to Build Them.
Apple has published a detailed technical specification for building third-party motion controllers for Vision Pro, down to the exact wavelength of the tracking LEDs. For a headset that launched insisting hands and eyes were enough, that is a meaningful reversal.
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VR.org OriginalxrBy Evan Marcus
This Week in VR: The Smart Glasses Privacy Reckoning, Apple Retreats Again, and VR Gaming Quietly Wins
The whole industry spent the week arguing about cameras on your face, Apple quietly killed the display for a cheaper Vision Pro, and underneath the noise VR gaming and open source had one of their best weeks of the year. Here is what mattered.
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