Software
Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.
VR.org OriginalsAll originals →
VR.org OriginalsoftwareBy Nina Castillo
Discord Just Landed on Quest for Real. It Quietly Fixes VR's Most Annoying Social Problem.
After years of clunky workarounds, Discord released an official native app for Meta Quest today, free on the Horizon Store. The headline feature is not voice or video. It is the ability to pin a Discord call in your playspace while you play anything else.
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VR.org OriginalsoftwareBy Nina Castillo
A-Frame 1.8.0 Ships, and the Independent WebXR Framework Just Quietly Grew Up
A-Frame 1.8.0 caught up to Three.js r184, retired the Oculus branding, dropped the last of WebVR, and quietly fixed a bug that was blocking WebXR Layers requests. It is a boring changelog, and that is exactly why it matters.
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VR.org OriginalxrBy Jordan Kuo
Demeo Is Now the Glue Holding XR's Splintered Ecosystem Together
Resolution Games quietly turned its tabletop dungeon crawler into the first XR title that runs across all six major headset platforms, and the Xreal Aura addition makes Android XR a first-class citizen in the lobby.
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VR.org OriginalxrBy Sam Whitfield
This Week in VR: A Stacked Game Showcase, Steam Machine Pricing, and Android XR's Midterm Grade
After last week's AWE frenzy, this week settled into substance: a strong VR Games Showcase, confirmed Steam Machine pricing that hints at the Steam Frame's launch, a clever performance update, and a mid-year reckoning for Android XR. Here is what mattered.
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VR.org OriginalsoftwareBy Jordan Kuo
Application SpaceWarp Is VR's Cleverest Performance Trick. Unity Just Made It Work With Your Menus.
Unity's latest Android XR update expands Application SpaceWarp support to include standard UI and text. It is a small line in a changelog that points at one of the most important performance tricks in mobile VR. Here is how SpaceWarp actually works, and why it matters.
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VR.org OriginalsoftwareBy Nina Castillo
Monado Is the Open Source Runtime Quietly Powering Half the XR Industry
Monado, the open source OpenXR runtime from Collabora, now sits under Android XR, NVIDIA CloudXR, Pico, and Snapdragon Spaces. Here is why the industry quietly standardized on it.
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VR.org OriginalgamingBy Evan Marcus
Nobody Builds VR Platformers Anymore. A Tiny Spanish Studio's Demo Reminded Me What We Are Missing.
VR platforming was one of the genres that made early headsets feel like magic, and then it went quiet. Hyperstacks, a neon action-platformer with a built-in level editor, has its demo live at Steam Next Fest, and it is the one I am loading up first.
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VR.org OriginalxrBy Sam Whitfield
This Week in VR: AWE Took Over, Snap Bet the Company on Glasses, and the Open Metaverse Got an Engine
Augmented World Expo dominated the week. Snap opened preorders for $2,195 AR glasses, Qualcomm reminded everyone it powers the whole category, an open-source metaverse browser engine arrived, and a startup showed the smartest battery idea of the show. Here is everything that mattered.
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