Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. From social VR platforms to creative tools and enterprise applications, we cover the software layer that brings hardware to life. SDK updates, platform policy changes, and new app launches all land here.

VR.org Originals
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VR.org OriginalsoftwareBy Nina Castillo
Horizon Worlds Is Leaving VR. Its Communities Are Moving Somewhere Better.
Meta pulls Horizon Worlds out of VR on June 15, but social VR isn't going anywhere. The communities are already migrating to VRChat, Resonite, and a wave of open, self-hostable worlds Meta could never shut down.
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VR.org OriginalsoftwareBy Sam Whitfield
Horizon Worlds Leaves VR for Good on Sunday. The Reprieve Did Not Last.
On June 15, creators lose the ability to build, publish, or update Horizon Worlds content in VR. Meta's flagship social platform survives only as a phone app. After a public reversal in April, this is how the VR chapter actually ends.
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VR.org OriginalhardwareBy Alex Reeves
Meta's Navigator UI Is Finally on Every Quest Headset, a Year After It First Appeared
More than a year after public testing began, Meta has finished rolling out Navigator, the biggest overhaul of Quest's system interface since the Oculus Go era. Here is what changed, and what still has not.
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VR.org OriginalsoftwareBy Nina Castillo
Apple Just Put Its visionOS Engine Tools on GitHub. Yes, Including Godot.
Apple just shipped open-source spatial plugins for Unity, Unreal, and Godot on GitHub, with CompositorServices support for custom engines on top. For a company famous for walled gardens, officially backing a community-built engine is a genuine surprise.
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VR.org OriginalsoftwareBy Nina Castillo
The Best visionOS 27 News Was Not in the Keynote. Safari Can Now Put a 3D World Behind Any Website.
Apple's visionOS 27 developer sessions reveal the real story: a requestImmersive API that drops website visitors into 3D environments, OpenXR streaming from any PC built into the OS, and a Mac framework that needs zero visionOS code.
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VR.org OriginalsoftwareBy Sam Whitfield
Apple Announced visionOS 27 Today. It Is Polished Software for a Platform Apple Just Stopped Building.
visionOS 27 arrived at WWDC with the new Siri, spatial panoramas, curved windows, and faster Wi-Fi. It is a genuinely good update. It also lands one week after Apple erased every Vision Pro successor from its roadmap, which makes it the strangest release Apple shipped today.
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VR.org OriginalsoftwareBy Nina Castillo
X-Plane and iRacing Just Landed on Vision Pro, and Your Real Cockpit Comes With Them
X-Plane Streaming Link and iRacing Connect are now live on the visionOS App Store, streaming both sims from your PC with foveated rendering at up to 120FPS. The standout feature: passthrough blends your physical yoke, wheel, and pedals directly into the virtual cockpit.
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VR.org OriginalgamingBy Evan Marcus
Steam Frame Still Has No Launch Game. It Is Time to Talk About What That Means.
Three weeks ago I wrote that Valve does not launch hardware without software to justify it. The evidence says I was wrong. Valve has flatly denied having any VR content in development, and the silence has held for seven months. Time to think honestly about what a Steam Frame launch without an Alyx moment actually looks like.
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