Enterprise

How businesses are adopting VR, AR, and XR technology. Training simulations, healthcare applications, manufacturing workflows, investment trends, and enterprise strategy in the spatial computing industry. We follow the money and the deployments shaping how organizations use immersive tech at scale.

Enterprise VR & XR Platforms
The state of VR in 2026
Apple Vision Pro (M5)Premium

Apple Vision Pro (M5)

$3,499

The most advanced spatial computer, now on the M5 chip. visionOS supports mobile device management, so IT teams can deploy and secure fleets for design review, training, and remote collaboration.

HTC VIVE XR EliteEditor's Pick

HTC VIVE XR Elite

$1,099

A compact, glasses-like headset that runs both standalone and PC VR. The Business Edition adds device management, a commercial warranty, and kiosk mode for training deployments.

Varjo XR-4Best Fidelity

Varjo XR-4

$3,990

The highest-fidelity enterprise headset made. Human-eye-resolution visuals and photorealistic mixed reality make it the standard for pilot training, simulation, and design review.

VR.org Originals
All originals →
VR.org OriginalenterpriseBy Sam Whitfield
$5 Million In, Flat2VR's Parent Company Is Now Taking Reservations From Retail Investors
Impact Reality, the company behind Flat2VR Studios and Impact Inked, has opened a StartEngine reservation page to extend a round its campaign material puts at $5 million. The terms are not disclosed, and the timing says something about where VR capital is coming from now.
Read article →
VR.org OriginalenterpriseBy Sam Whitfield
DPVR's $549 P1 Max Finally Has a Ship Window, a Year After Being Announced as Already Available
DPVR has priced its P1 Max enterprise headset at $549 and will open sample orders in November. Auganix has also corrected its 2025 story, which reported the same headset as already available for global enterprise customers.
Read article →
VR.org OriginalenterpriseBy Sam Whitfield
Maersk Is Selling the 48-Year-Old Training Arm Behind Its VR Safety Courses
A.P. Moller - Maersk announced on August 7 that it has agreed to sell Maersk Training and Maersk H2S Safety Services to private equity carve-out specialist OpenGate Capital. Terms were not disclosed, and the release does not mention virtual reality once.
Read article →
VR.org OriginalsoftwareBy Sam Whitfield
Apple and MLB Set Four Live Immersive Games for Vision Pro, Starting with Yankees vs. Red Sox
Four Friday Night Baseball games will stream live in Apple Immersive Video on Vision Pro, starting August 28 with the Red Sox at the Yankees. The feed is 8K and 180-degree, it reaches nine markets, and four games is a pilot rather than a season.
Read article →
VR.org OriginalxrBy Evan Marcus
This Week in VR: Valve Lowers the Bar, Half-Life 2 Clears It, and Vision Pro Scrubs Into Surgery
Valve quietly cut the Steam Frame Verified bar to 72 fps and a free Half-Life 2 mod cleared it, Viture dropped display glasses to $299, Snap set September 16, and a peer-reviewed study clocked Vision Pro surgeons 19 percent faster.
Read article →
VR.org OriginalenterpriseBy Sam Whitfield
The First Peer-Reviewed Vision Pro Surgery Trial Is In: 19 Percent Faster, Identical Outcomes
Researchers at UC San Diego published the first controlled comparison of Apple Vision Pro against a standard endoscopy monitor, across 32 tear duct surgeries in the journal AJO International. The headset group averaged 34.4 minutes against 42.7, with identical outcomes, and all five surgeons preferred the headset.
Read article →
VR.org OriginalxrBy Jordan Kuo
This Week in VR: Reality Labs Loses $4.62 Billion, Magic Leap Quits Headsets, and Qualcomm Raises the Price of Everything
Meta posted a $4.62 billion Reality Labs loss, Qualcomm told headset makers chip prices rise September 1, Magic Leap exited hardware, and Valve cleared the FCC. A week where the layer under the apps changed hands.
Read article →
VR.org OriginalenterpriseBy Sam Whitfield
Reality Labs Lost $4.62 Billion in Q2 and the Retreat From VR Has Not Shrunk the Bill
Meta's Q2 2026 report shows a $4.62 billion Reality Labs operating loss on $431 million in revenue, wider than last quarter even after the January cuts and the pivot to glasses. Cumulative losses since 2020 now sit near $88 billion.
Read article →
Live Feed