Gaming

VR gaming news, reviews, and analysis. From AAA launches and indie gems to game showcases and studio announcements, we cover the games that make VR worth owning. Our team tracks releases across Quest, PSVR2, SteamVR, and every major platform so you never miss what's next.

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VR.org OriginalsoftwareBy Sam Whitfield
Horizon Worlds Leaves VR for Good on Sunday. The Reprieve Did Not Last.
On June 15, creators lose the ability to build, publish, or update Horizon Worlds content in VR. Meta's flagship social platform survives only as a phone app. After a public reversal in April, this is how the VR chapter actually ends.
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VR.org OriginalsoftwareBy Nina Castillo
Apple Just Put Its visionOS Engine Tools on GitHub. Yes, Including Godot.
Apple just shipped open-source spatial plugins for Unity, Unreal, and Godot on GitHub, with CompositorServices support for custom engines on top. For a company famous for walled gardens, officially backing a community-built engine is a genuine surprise.
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VR.org OriginalgamingBy Evan Marcus
Omega Pilot Evolution Is Chasing the VR Wipeout Crown. As a Racing Nut, I Am All In.
XOCUS is launching Omega Pilot Evolution on Quest, PSVR2, and Pico this month, a futuristic anti-gravity racer with combat, weapons, and unmistakable Wipeout DNA. VR has needed a great arcade racer for years. This might finally be it.
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VR.org OriginalgamingBy Evan Marcus
VR's Summer Showcase Season Kicks Off Friday. Here Is What I Actually Want to See.
The UploadVR Showcase returns June 12, kicking off VR's summer showcase season. After a rough month of gutted roadmaps and missing launch games, here is one player's wishlist.
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VR.org OriginalsoftwareBy Nina Castillo
X-Plane and iRacing Just Landed on Vision Pro, and Your Real Cockpit Comes With Them
X-Plane Streaming Link and iRacing Connect are now live on the visionOS App Store, streaming both sims from your PC with foveated rendering at up to 120FPS. The standout feature: passthrough blends your physical yoke, wheel, and pedals directly into the virtual cockpit.
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VR.org OriginalgamingBy Evan Marcus
Steam Frame Still Has No Launch Game. It Is Time to Talk About What That Means.
Three weeks ago I wrote that Valve does not launch hardware without software to justify it. The evidence says I was wrong. Valve has flatly denied having any VR content in development, and the silence has held for seven months. Time to think honestly about what a Steam Frame launch without an Alyx moment actually looks like.
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VR.org OriginalxrBy Evan Marcus
This Week in VR: Apple Guts Its Headset Roadmap, Quest 3 Goes to Space, and Beat Saber Turns 8
Apple's incoming CEO erased every Vision headset from the roadmap, two Quest 3 units are heading to the ISS, Meta cut Supernatural loose, Acer came back to XR, and the most important rhythm game ever made turned eight. One of the busiest weeks of the year, recapped.
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VR.org OriginalsoftwareBy Alex Reeves
Meta Gives Up Supernatural. The $400 Million Fitness App Goes Independent.
Meta is spinning out Supernatural into an independent company, Supernatural Health, three years after its $400 million acquisition of Within. The original founders and coaches return, the current app shuts down December 3, and the subscription doubles to $20 a month.
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