Hardware

The latest in VR and AR hardware, from headset launches and spec breakdowns to controller innovations and display technology. We track every major device release and provide in-depth coverage of the hardware shaping spatial computing. Whether it's a new Quest update, a PSVR2 accessory, or a prototype nobody saw coming, you'll find it here first.

Most Popular VR & AR Hardware
All gear we recommend
Meta Quest 3 (512GB)Editor's Pick

Meta Quest 3 (512GB)

$599

The full-featured standalone Quest and the best all-around VR headset you can buy without a PC.

PlayStation VR2Best VR Value

PlayStation VR2

$399

OLED, eye tracking, and adaptive-trigger controllers. Unbeatable value if you already own a PS5.

Bigscreen Beyond 2Premium

Bigscreen Beyond 2

$1,019

107 grams of custom-fit, razor-sharp PC VR. The enthusiast's headset.

VR.org Originals
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VR.org OriginalarBy Jordan Kuo
Samsung Named Its Glasses and Almost Nothing Else. Intelligent Eyewear Is a Tease, Not a Launch.
Samsung revealed its Android XR glasses at Galaxy Unpacked with a name, a nine-hour battery, and two fashion partners. No price, no ship date, no developer guidance, and nobody was allowed to wear them.
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VR.org OriginalhardwareBy Alex Reeves
EssilorLuxottica Bought Lynx for the Software and Left the Headset Behind
EssilorLuxottica acquired Lynx's IP, code and most of its team out of liquidation, and the still-unreleased R2 headset has no announced future. The tracking stack was always the valuable part.
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VR.org OriginalgamingBy Evan Marcus
Roboquest VR's Quest Port Slipped to July 23. I'm Glad Flat2VR Took the Time
The Roboquest VR Quest port missed its May 21 date and lands July 23 instead. Why the delay was the right call, and why framerate is the only number that matters on standalone.
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VR.org OriginalsoftwareBy Nina Castillo
The Future of Photorealistic VR Is Being Argued in a SIGGRAPH Side Room This Week. It Is Called Gaussian Splatting.
At SIGGRAPH this week, a Tuesday morning session on the jump from 3D to 4D Gaussian splatting points at how VR content stops being modeled by hand and starts being captured from the real world. Here is why the technique, not the next headset, decides what VR looks like in three years.
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VR.org OriginalarBy Alex Reeves
Lorde Told a Meta-Sponsored Festival Crowd to Skip the Glasses. The Backlash Is Now a Culture Problem.
Meta sold more than seven million pairs of smart glasses last year, and the cultural mood around them has never been worse. When Lorde tells a Ray-Ban sponsored festival crowd not to buy the glasses, that is a problem no recording LED can fix.
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VR.org OriginalsoftwareBy Nina Castillo
SteamVR's New Dashboard Borrows the Steam Deck's Best Ideas. That Tells You Who It Was Built For.
Valve just shipped the biggest SteamVR interface overhaul in years: a rebuilt dashboard, Steam Deck style Quick Access controls, and in-headset battery and brightness settings. Read the feature list twice and it stops looking like a PC VR update at all.
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VR.org OriginalhardwareBy Evan Marcus
The Steam Frame Is Launching Into a Brutal Hardware Market. I Think It Wins Anyway.
A major SteamVR update, warehouses full of hardware, and Valve on record that the memory crisis is still getting worse. Everything converged this week, and I keep landing on the same conclusion: the Steam Frame is exactly the headset this moment needs, and the one device that can pull VR hardware out of its 2026 funk.
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VR.org OriginalhardwareBy Jordan Kuo
Meta Teased Headset News for Connect. The Roadmap Says Do Not Expect a Quest 4.
Meta's CTO says to stay tuned for Connect on September 23 because there will be more to share about its next headsets. Here is what the roadmap actually allows him to show, and why the most interesting device is not the one Quest fans are waiting for.
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