Hardware
The latest in VR and AR hardware, from headset launches and spec breakdowns to controller innovations and display technology. We track every major device release and provide in-depth coverage of the hardware shaping spatial computing. Whether it's a new Quest update, a PSVR2 accessory, or a prototype nobody saw coming, you'll find it here first.
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VR.org OriginalsoftwareBy Sam Whitfield
Horizon Worlds Leaves VR for Good on Sunday. The Reprieve Did Not Last.
On June 15, creators lose the ability to build, publish, or update Horizon Worlds content in VR. Meta's flagship social platform survives only as a phone app. After a public reversal in April, this is how the VR chapter actually ends.
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VR.org OriginalhardwareBy Alex Reeves
Meta's Navigator UI Is Finally on Every Quest Headset, a Year After It First Appeared
More than a year after public testing began, Meta has finished rolling out Navigator, the biggest overhaul of Quest's system interface since the Oculus Go era. Here is what changed, and what still has not.
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VR.org OriginalarBy Alex Reeves
Meta Quietly Swapped the AI Brain in Its Smart Glasses, and It Tells You Everything About Its Priorities
Muse Spark, the first model from Meta Superintelligence Labs, now powers Meta AI on Ray-Ban and Oakley smart glasses, replacing Llama 4. The benchmark numbers explain why Meta spent billions on new AI talent.
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VR.org OriginalgamingBy Evan Marcus
Omega Pilot Evolution Is Chasing the VR Wipeout Crown. As a Racing Nut, I Am All In.
XOCUS is launching Omega Pilot Evolution on Quest, PSVR2, and Pico this month, a futuristic anti-gravity racer with combat, weapons, and unmistakable Wipeout DNA. VR has needed a great arcade racer for years. This might finally be it.
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VR.org OriginalhardwareBy Alex Reeves
Meta Lab Is Coming to 50-Plus Best Buy Stores. Meta Just Admitted Its Biggest Problem Is Getting People to Try the Hardware.
Meta and Best Buy are opening dedicated 900-square-foot demo spaces in more than 50 stores. The layout reveals exactly where Meta's priorities have shifted: glasses first, headsets second.
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VR.org OriginalxrBy Jordan Kuo
Vivo Built Its Own Android Spatial OS Instead of Joining Android XR. Google Should Be Paying Attention.
Vivo's Vision headset runs an Android based OS, but it pointedly is not Android XR. As Google's spatial platform hits its launch year, that one decision says a lot about how hard the 'Android of XR' will be to pull off.
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VR.org OriginalsoftwareBy Nina Castillo
X-Plane and iRacing Just Landed on Vision Pro, and Your Real Cockpit Comes With Them
X-Plane Streaming Link and iRacing Connect are now live on the visionOS App Store, streaming both sims from your PC with foveated rendering at up to 120FPS. The standout feature: passthrough blends your physical yoke, wheel, and pedals directly into the virtual cockpit.
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VR.org OriginalgamingBy Evan Marcus
Steam Frame Still Has No Launch Game. It Is Time to Talk About What That Means.
Three weeks ago I wrote that Valve does not launch hardware without software to justify it. The evidence says I was wrong. Valve has flatly denied having any VR content in development, and the silence has held for seven months. Time to think honestly about what a Steam Frame launch without an Alyx moment actually looks like.
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