Hardware
The latest in VR and AR hardware, from headset launches and spec breakdowns to controller innovations and display technology. We track every major device release and provide in-depth coverage of the hardware shaping spatial computing. Whether it's a new Quest update, a PSVR2 accessory, or a prototype nobody saw coming, you'll find it here first.
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VR.org OriginalhardwareBy Alex Reeves
OpenAI Just Poached the Executive Running Apple's Vision Pro and Glasses Hardware. That Cuts Both Ways.
Paul Meade, the Apple VP in charge of Vision Pro and the company's smart glasses hardware, is leaving to join OpenAI's device unit. It is another blow to Apple's spatial ambitions and a loud signal about how serious OpenAI is getting about hardware.
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VR.org OriginalgamingBy Evan Marcus
A 'Made for Meta' VR Treadmill Just Launched at $2,595. I Want to Believe.
Virtuix just launched Omni One for Quest, the first VR treadmill ever to earn Meta's official 'Made for Meta' certification. At $2,595 it is not the device that fixes VR locomotion at scale, but it is the moment a critical door for VR peripherals finally opened.
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VR.org OriginalhardwareBy Alex Reeves
Forget the Headset Drama for a Second. Qualcomm Just Set the Spec Ceiling for Every 2027 XR Device.
Valve's price reveal and Meta's Quest 4 delay got the headlines, but the most consequential VR hardware news of the month was a chip. Qualcomm's Snapdragon Reality Elite is 60 percent faster on graphics, runs 12 degrees cooler, and runs AI models on-device, and nearly every headset and glasses maker builds on top of it.
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VR.org OriginalenterpriseBy Sam Whitfield
Apple Just Raised the Vision Pro's Price With No Successor in Sight. Read It as an Enterprise Decision.
Apple raised the Vision Pro to $3,699 on June 25 even though it has no consumer successor coming and only about 5 percent of the XR market. A price hike on a product nobody buys is an enterprise signal, not a consumer one.
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VR.org OriginalxrBy Sam Whitfield
This Week in VR: A Stacked Game Showcase, Steam Machine Pricing, and Android XR's Midterm Grade
After last week's AWE frenzy, this week settled into substance: a strong VR Games Showcase, confirmed Steam Machine pricing that hints at the Steam Frame's launch, a clever performance update, and a mid-year reckoning for Android XR. Here is what mattered.
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VR.org OriginalhardwareBy Alex Reeves
Steam Machine Lands at $1,049 on June 30, and It Just Set the Price Ceiling for Steam Frame
Valve confirmed the Steam Machine starts at $1,049 and ships June 30, with the pre-order lottery closing today. The number nobody loves tells us almost everything about what Steam Frame will cost.
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VR.org OriginalxrBy Jordan Kuo
The Galaxy XR Just Landed in the UK. The Real Story Is the £665 of Software Google Packed In.
Samsung opened Galaxy XR preorders in the UK at £1,699 ahead of a July 8 ship date. The headline number is the price, but the £665 Explorer Pack bundle is where Android XR's actual strategy shows up.
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VR.org OriginalhardwareBy Alex Reeves
Maestro Hits PSVR2 With a Star Wars Pack. It Is Also a Reminder of How Little PSVR2 Hand Tracking Gets Used.
The orchestra-conducting rhythm game Maestro arrived on PSVR2 on June 20 with a John Williams Star Wars track and a lightsaber baton. It is a delight. It is also only the third PSVR2 game to support hand tracking, which says a lot about a feature Sony shipped and the industry mostly ignored.
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