Two weeks ago I wrote that April 2026 might be the best month for VR games in years. Bold claim. The kind of thing that sounds great on paper and then reality shows up with delays, broken launches, and games that looked better in trailers than they feel in the headset. So did April actually deliver? Yeah. It did. This might be the most stacked month VR gaming has ever had, and we still have two days left.

Here is the rundown of everything that launched, what hit, what missed, and what you should be downloading right now.

Into the Radius 2 version 1.0 launch trailer showing atmospheric VR survival gameplay
Image: CM Games / YouTube

Into the Radius 2 finally went 1.0, and it is the real deal

This is the game of the month for me. Into the Radius 2 left Early Access on April 23 after a year and a half of development, and the 1.0 release is massive. Ten story missions. Over 170 secondary missions across three main locations. Full voice acting. A narrative built around an entity called the Committee that ties the whole Radius universe together. New weapons, new anomalies, night vision goggles, a flare rocket, grenades, melee weapons, and yes, a playable guitar.

I have been following this game since Early Access and the jump to 1.0 is not incremental. It feels like a different game. The story gives the survival loop a reason to exist beyond just scrounging for loot, and the world feels denser and more hostile in the best way. Four-player co-op is coming in a post-launch update (currently two-player), along with mod support. If you like survival shooters and you own a VR headset, this is the one.

Forefront brought Battlefield to VR and it actually works

Triangle Factory's 32-player VR FPS hit version 1.0 on the same day as Into the Radius, April 23. I have been skeptical about large-scale VR shooters because the player counts never hold up. Forefront is proving me wrong. The Clearwater map that shipped with 1.0 is legitimately impressive, with land, sea, and air vehicles that feel like they belong in the game rather than being bolted on. A follow-up update already added Fjord, a new Rush mode map, along with the Impact Grenade and key rebinding.

At $27.99 on Quest and SteamVR (Pico too, PSVR2 coming later), this is the closest thing VR has to a proper Battlefield experience. The real test is whether the player base sticks around past the launch window, but right now the servers are active and the combat feels great.

Forefront VR 1.0 launch trailer showing large scale multiplayer combat
Image: Triangle Factory / YouTube

Little Nightmares VR is beautiful but left me wanting more

Altered Echoes launched on April 24 for PSVR2, with Quest and PC VR versions following. I wanted to love this one. The sense of scale is unreal. You play as Dark Six, and every object in the world makes you feel tiny. A box of matches is nearly the size of your body. The enemies tower over you in a way that flat-screen Little Nightmares could never fully convey. The sound design is exceptional.

But after four hours and five chapters, I walked away feeling like there was a better game hiding inside this one. The VR interactions are surface level. You grab things, you pull things, you sneak past things. It does not evolve much beyond its initial hook. Steam reviews are Very Positive at 81%, and I get why people like it, the atmosphere alone is worth the price. I just wish the VR-specific mechanics went deeper. Still recommended if you are a horror fan, but temper expectations for the gameplay side.

Wrath: Aeon of Ruin VR is the boomer shooter port done right

Flat2VR Studios dropped Brutal Edition on April 9 for PSVR2, Quest, and Steam, and this is the VR adaptation I did not expect to love as much as I do. 95% positive on Steam. The team rebuilt the game around what VR does best: speed, physicality, and pressure. The combat feels immediate and intense. The weapons have real heft. If you grew up on Quake and wished you could step inside it, this is your game.

It is not for everyone. The pace is relentless and the difficulty is genuine. But as a proof of concept for how to bring a retro FPS into VR without losing what made the original great, Wrath gets it right.

Wrath Aeon of Ruin VR Brutal Edition gameplay showing retro FPS action in virtual reality
Image: YouTube

The rest of the lineup

Beat the Beats landed on Quest and Steam on April 2, a boxing rhythm game that supports 120fps on Quest at launch. One More Delve showed up on April 27 as a co-op dungeon crawler built by a solo student developer, and it is getting positive early buzz for its physics-based combat. FlatOut 4 VR got pushed to May 7, which is the one real disappointment of the month. And tomorrow, April 30, TMNT: Empire City drops on Quest, Steam VR, and Pico. Four-player co-op, full narrative campaign, $24.99. I am unreasonably excited about that one and have already written about it.

The verdict

April 2026 delivered. Into the Radius 2 and Forefront alone would have made this a standout month, but add Little Nightmares, Wrath, and the smaller releases and you have more quality VR content in four weeks than most of 2025 produced in a quarter. The variety is what stands out to me. Survival horror, large-scale multiplayer, atmospheric puzzle platforming, retro FPS, rhythm boxing, co-op dungeon crawling. There is something here for every kind of VR player.

If you have been waiting for a reason to dust off your headset, this is it. And with TMNT hitting Wednesday and the Steam Frame on the horizon, the momentum is not slowing down. Good time to be in VR.