GamingAugust 19, 2026

Into the Radius 2 Hits Quest 1.0 on August 27, and the Chatty NPCs Got the Message

By Evan Marcus
Co-Founder, VR.org
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Quest players have been sitting in the waiting room since May of last year. Into the Radius 2 launched there in Early Access with the systems working and the story missing, and if you wanted an actual ending you needed a gaming PC and a Steam copy. That finally changes. CM Games confirmed this week that the Quest 3 and Quest 3S version leaves Early Access on August 27 with the complete campaign attached.

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Aiming a scoped rifle through dead marsh grass toward a ruined apartment block in Into the Radius 2
Image: CM Games / Steam

What ships on the 27th

The full story campaign, voice acted end to end. New zones. New anomaly types, new weapons, and the rest of the content that turned the Steam version from a promising sandbox into a finished game when 1.0 landed on PC back in April. Alex called it the game you play alone at midnight with the lights off, and fifteen months of Early Access have not changed that description one bit.

Fifteen months is a long time to sell half a game, and I know some Quest owners are annoyed it took this long. I am not. Pechorsk is a dense, physics-heavy world that has no business running on mobile silicon at all, and I would much rather CM Games take the slow road than ship a campaign that chugs. Ports that arrive broken stay broken in people's memories long after the patches land.

The detail I keep coming back to

When the campaign hit Steam in April it introduced two friendly recurring characters, Guide Lauri and Supervisor Eva, and the community pushed back hard. Not because the writing was bad. Because they existed.

Into the Radius is a series about being profoundly alone in a place that wants you dead, and players felt that two cheery coworkers checking in over the radio broke the one thing this series does better than anyone. So CM Games did something studios almost never do: they cut. Dialogue frequency went down. Some face-to-face scenes became voice messages. Others became silent white figures standing where a person used to be, which honestly sounds scarier than whatever was there before. The Quest release inherits those changes from day one.

The bravest patch note is the one that removes things. Every studio knows how to add. Almost none will take away content they already paid to write and record because the audience told them the silence was the product. That kind of listening is how you earn a community like this one, the same crowd that put hundreds of hours into the first game and filled its Steam reviews with love letters.

Field stripping an AK-74 at a green workbench in Into the Radius 2, with a replacement stock highlighted in blue
Image: CM Games / Steam

What it costs and where to get it

On PC the game runs $39.99 on Steam and happens to be 30 percent off as I write this. On Quest, anyone who bought in during Early Access gets 1.0 as a free update, and anyone buying fresh on August 27 gets the finished thing outright. No asterisks.

I bought No Man's Sky on day one in 2016 and never traded it in, so I have a lifelong soft spot for games that keep their heads down for years and finish what they started. This looks like one of them. August 27 is a Thursday. Plan your weekend accordingly.

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