GamingMay 30, 2026

May Is Almost Over. Here Is What Actually Landed in VR This Month.

By Evan Marcus
Co-Founder, VR.org
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At the start of the month I wrote up everything I was watching for in May, and I made a point of saying that May 2026 was not a month with one giant tentpole release. The strength was in the variety. A spy thriller, a horror rebuild, a racing port, a flight adventure, and a pile of catalog additions. No single title was going to define the month. The whole month just looked fun.

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Now that May is almost over, it is time for the honest accounting. Did the month deliver on that promise? Mostly yes, with one notable slip that I want to be upfront about. So let me walk through what actually landed, what surprised me, what missed, and what is worth your time this weekend.

Myst and Riven remakes on PSVR2 showing the rebuilt island environments
Image: Cyan Worlds / YouTube

The Headliner: Myst and Riven on PSVR2

The biggest thing to happen in VR this month did not come from a new game at all. It came from two games that are older than some of the people now playing them. Cyan Worlds brought their full remakes of Myst and Riven to PlayStation VR2 on May 19, and they are the best argument PSVR2 has had for itself in months.

These are not the Quest builds ported over. They are the full PC versions with ray-traced reflections and PS5 Pro enhancements that bump the rendering resolution in VR specifically. Standing inside the mechanical age in Myst, or walking through Riven's jungle and physically working the puzzles, is exactly the kind of presence-driven experience that justifies owning a headset. At $34.99 each, they are premium but fair, and they offer 10 to 20 hours apiece depending on how stubborn the puzzles make you. If you have a PSVR2 and you skipped these, fix that.

The Pleasant Surprise: Horror Did Not Disappoint

I am usually skeptical of horror games that get rebuilt for VR, because too many of them lean entirely on jump scares and forget that dread is scarier than surprise. Evil Inside VR, which landed May 7 on Quest 3 and PSVR2, mostly avoided that trap. JanduSoft rebuilt the 2021 psychological horror title from the ground up rather than bolting VR controls onto a flatscreen game, and the difference shows. The Ouija board mechanics and the dense, uncertain atmosphere work because you are physically present in the space, not watching it through a monitor.

Spymaster, the stealth game from InnerspaceVR, also hit Early Access on May 7. It is the more experimental of the two. The physical interactions, picking locks, manipulating terminals, sneaking through open levels, are the whole point, and when they click it feels like the VR stealth game I have wanted since the genre started teasing the idea years ago. It is Early Access, so it has rough edges, but the foundation is genuinely promising.

Compass open world VR flight adventure showing the cargo ship flying through pastel skies
Image: Trebuchet / YouTube

The Late Arrival: Compass Just Took Off

I wrote a whole piece earlier this week about how excited I was for Compass, Trebuchet's open-world VR flight adventure, and it launched on May 28 for Quest 3 and SteamVR right at the tail end of the month. I have only had a couple of evenings with it so far, so this is not a full review, but my early impression is that the flying feels exactly as good as I hoped. Piloting the cargo ship through those pastel skies and floating islands has the relaxed-adventure vibe I was chasing, and the grapple-based traversal when you leave the cockpit is more satisfying than I expected.

My one open question from the preview, whether a small studio could fill an open world with enough to do, is still open. I need more hours before I can say whether the world stays interesting or thins out. But as a first impression, Compass is a strong note to end the month on, and it is the game I will be spending my weekend with.

The Quiet Win: FNAF Finally Came to PC VR

Five Nights at Freddy's: Secret of the Mimic added SteamVR support on May 20, almost a year after it shipped flatscreen. The franchise has always belonged in VR, and Murray's Costume Manor is exactly the kind of claustrophobic environment that turns merely creepy into genuinely stressful when you are standing inside it. The port has limitations worth knowing about, no room-scale support and some manual frame rate configuration depending on your headset, but for fans of the series who own a PC VR setup, this was a long-awaited arrival.

FlatOut 4: Total Insanity VR also hit SteamVR Early Access on May 7, and it is exactly what it says on the tin. Arcade demolition racing in VR, no pretensions, just smashing cars. Sometimes that is all you want.

Roboquest VR roguelite shooter gameplay, with the Quest port and co-op delayed to July
Image: Flat2VR Studios / Steam

What Missed: Roboquest Slipped to July

Here is the one I have to be honest about. In my May preview I had Roboquest VR's Quest port and cross-platform co-op penciled in for May 21. That did not happen. The launch got pushed to July 23. The Steam and PSVR2 versions have been out since late 2025 and they are excellent, the PC VR build earned game of the year honors in some circles, but if you were waiting for the standalone Quest version or for co-op, you are waiting until summer.

I am not upset about it. A delay that produces a polished cross-platform co-op launch is better than a rushed May release that ships broken. But a month-end accounting has to include the misses alongside the hits, and this was the month's notable slip. Set a reminder for July.

The Catalog Quietly Got Better

Beyond the headline releases, Meta added seven games to the Horizon+ catalog this month, including A Fisherman's Tale 2, Fruit Ninja, After the Fall, and Escaping Wonderland. If you subscribe, that is a meaningful chunk of variety added at no extra cost. Walkabout Mini Golf also continued its relentless content cadence, which at this point is less a game and more a service that happens to involve putting.

So Did May Deliver?

Yeah, it did. Not because any single game broke the internet, but because the variety held up exactly the way I hoped at the start of the month. Two genre-defining puzzle classics arrived on PSVR2 in their best-ever form. Horror got two genuine attempts that respected the medium. PC VR players finally got FNAF. And the month closed with a flight adventure that I am still happily lost inside.

The Roboquest slip is the asterisk, and the AI-driven RAM shortage still hangs over the hardware side of the industry, but on the software front, May was a good month to own a headset on any platform. That is not nothing. For a medium that gets declared dead roughly every quarter, stringing together months like this one is exactly how it proves the obituaries wrong.

Looking Toward June

The summer slate is already taking shape. Roboquest's Quest port and cross-platform co-op land July 23, and that is the one I will be circling on the calendar, because cooperative roguelites are the kind of thing I lose entire weekends to. A Long Survive, the co-op horde shooter, is finally out on PC VR and PSVR2 after its short delay, and I want to see whether it holds a group together for more than one session. And Compass still has a PSVR2 version coming, which means Sony owners get their turn in the cockpit before long.

None of that is confirmed to be as varied as May turned out to be. But the pattern over the last few months has been encouraging. April delivered, May delivered, and the pipeline into summer looks healthy. The doom narrative around VR keeps fixating on hardware sales charts and quarterly losses, which are real, while quietly ignoring that the actual experience of owning a headset and having great things to play has rarely been better than it is right now.

This weekend, I will be in Compass. Tell me what you are playing. We are always listening on @vrdotorg.

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