Sony published its August download charts on September 4. I went past the PS5 table, past the PS4 table, and stopped on the one headed PS VR2 Games. It runs ten rows deep in two columns, US/Canada on the left and EU on the right.
Three Games on Sony's August PS VR2 Chart Shipped the Day the Headset Did

Three of the games in that left column carry the same release date on Sony's own store. February 22, 2023. That is the day PlayStation VR2 went on sale, so three and a half years on, a third of the storefront's own list of what people actually paid for in August is software that was already there on day one.
I have been in VR since 2016, and this is usually the point where somebody writes the obituary. I am not going to. The chart is stranger than that, and better, and it takes about four minutes with the store pages to see why.
The list, in the order Sony printed it
US/Canada, one through ten: Synapse, I Am Cat, Bootstrap Island, Beat Saber, Job Simulator, Among Us 3D: VR, Pavlov, Arizona Sunshine VR 2, and then Moss VR twice, in the ninth slot and again in the tenth. Ten rows, nine distinct games.
The EU column runs mostly the same cast in a different order and swaps the tail: I Am Cat, Beat Saber, Bootstrap Island, Job Simulator, Pavlov, Among Us 3D: VR, Synapse, Arizona Sunshine VR 2, Grand Rush VR Highway Car Traffic Racing Simulator, and Swordsman VR. The only footnote Sony hangs on the table is about method, and it matters: "PlayStation Store purchases only. Game upgrades or games bundled with hardware not included". These are purchases. Not catalogue downloads, not Plus, not bundles. People spending money.
Now the dates, every one of them read off the same store the chart is measuring. Job Simulator, February 22, 2023. Pavlov, February 22, 2023. Moss VR, February 22, 2023. Swordsman VR, February 22, 2023. Four launch day titles between them, three landing in each regional ten depending which side of the Atlantic you read.
The rest: Beat Saber's PlayStation listing says May 24, 2023. Synapse, the US number one, is July 4, 2023. Among Us 3D: VR is December 4, 2023 and Arizona Sunshine VR 2 is December 5, 2023. Grand Rush VR is September 27, 2024. I Am Cat is May 6, 2026, and Bootstrap Island is August 13, 2026.
Which leaves two games on either chart released this year, and nothing at all from 2025. Go back and read that again. A full calendar year of PS VR2 releases produced nothing that outsold a launch day mouse platformer in August 2026.
The good news is a game three weeks old
Bootstrap Island reached PS VR2 on August 13. It finished third in both regions.

That is nineteen days of a thirty one day month, measured against a full month for everything above and below it, and it still finished ahead of Beat Saber in the US column. Maru VR had already shipped the game on Steam back on March 12, so the PS VR2 build is a port rather than a debut. The port is what the chart is counting, and the port is three weeks old. It is a Robinson Crusoe inspired survival roguelike set in the 17th century, and you play Daniel, a merchant cast ashore on a tropical island with nothing, which the studio's own store copy is admirably blunt about: you survive without guidance or you do not survive.
This is the part I keep turning over. Something new showed up, and it charted immediately, in both territories, from a standing start, against titles with a three year head start on it. The audience is not gone. It is not even asleep. It bought the new game the same month there was a new game to buy.
Beat Saber is second in Europe and half switched off
Fourth in the US column, second in the EU one, in 2026, on a store that has been selling it since 2023. Then you open the product page and find this sitting above the description:
Please note that as of February 26, 2026, multiplayer is not available in Beat Saber on PS4 and PS5. Beat Saber is playable, and players have access to content they previously purchased on the PlayStation platform prior to June 18, 2025. Additionally, players can purchase songs and music packs released prior to June 18, 2025.

Read that with the chart position next to it. Multiplayer, gone since February. The music shelf stops at a date in the middle of last year, so a PlayStation owner buying the game today walks into a store that was frozen over a year ago and is not going to thaw. That game is second in Europe.
When this site covered the permanent cut to $19.99 in August, the tension was between a cheaper front door and a paid song catalogue that never moved. On PlayStation specifically there is a second thing happening underneath, which is that the door got cheaper on a version of the game that is being quietly wound down. I do not think those two facts are strangers to each other.
The columns disagree, and that is the useful part
Grand Rush VR and Swordsman VR charted in the EU column and nowhere in the US one. Moss VR is the mirror image, ninth and tenth in the US column and nowhere in the EU one. Synapse tops the US and sits seventh in the EU, six places apart on a list only ten long.
Charts this short are noisy by construction and I would not hang a thesis on any single placing. The shape is what talks. Both regions put a three week old port at number three, both put Beat Saber in the top four, and in both columns every game in the bottom half shipped in 2023, with one exception, Grand Rush VR in September 2024. That is not a dead platform. It is a thin one, carrying an audience that turns up reliably and gets handed something new to turn up for a few times a year.
The duplicate deserves its own line. Moss VR occupies two consecutive slots in a ten row table, which makes the US column nine games wearing ten numbers. I do not know what belongs in the spare one, and as I write this the post still shows the name twice.
What I take from it
I bought No Man's Sky on day one and defended it for years while it was still being used as a punchline, so I am predisposed to judge a platform on where it is heading rather than on its worst month. PS VR2's direction here is genuinely split, and I would rather say so than pick the half that suits me.
The encouraging half is Bootstrap Island going to number three in under three weeks. The discouraging half is that an entire year of releases cleared nothing, and that the biggest name in the top four is a game whose multiplayer servers went dark in February. Both are true, off the same table, and anyone telling you it proves only one of them has not opened the store pages.
What I want from the September numbers is not complicated. One more Bootstrap Island. That is the whole ask, and on this evidence it is the only thing the platform is actually short of, because the people are plainly still there, wallets out, waiting on somebody to give them a reason.
