630 kilograms. That is the assembled weight of House of the Dead: Reawakened on the product page Sega Amusements International put live this week. The cabinet stands 280 cm tall and 270 cm wide. It runs on DPVR's E4C headset.
630 Kilograms and a 3DoF Headset on the Gun: Sega Publishes Its House of the Dead Spec Sheet

It is the same page Attractions Magazine cited on September 30. Internet Archive captures from September 30, October 1 and October 9 show it returning a 404. Sega's October 28 news post brought it back with the full sheet, three weeks before the game's debut at IAAPA Expo in Orlando, November 17 to 20, on stands S4602 and S4803.
When Evan Marcus wrote up the teaser on October 3, every spec traced back to that one magazine. Three things were missing outright: the headset, the footprint and the price. Sega has now published two of them.
A 3DoF headset, on purpose
DPVR launched the E4C in October 2023 for arcade chains and theme parks. Its spec page files it under PC-tethered 3DoF. It tracks rotation only. No cameras. A single Fast LCD runs 3664 by 1920 across both eyes at up to 90Hz, behind Fresnel lenses, with a 116-degree field of view. It weighs 465 grams and connects over one 6-meter cable. DPVR's own shop lists it at $398.
That is a durability decision, not a spec race. A rotation-only headset has nothing to map and no tracking cameras to smudge. Sega adds magnetic autocalibration in the controller, "so there's no manual setup between plays."

In Sega's photos the headset is mounted on an arm above the gun, and the cable drops from a boom overhead. Sega built that cable with DPVR. "We looked at the most common complaints operators raise about VR hardware, and cable damage topped the list," said Nigel Allison, Sega Amusements International's manufacturing and R&D director. The harness is steel-armoured, load-tested to 286 lb (130 kg) and covered by a 12-month warranty.
Where the players actually stand
Assembled, the cabinet is 270 cm wide, 145 cm deep and 280 cm tall. In inches, roughly 106 by 57 by 110. It draws 2,000 W on 220 V at 9.1 A or 110 V at 18.2 A. Three fit in a 20-foot shipping container, seven in a 40-foot one.
The depth settles a detail the September descriptions got wrong. There is no room inside a 145 cm facade for two players, and nobody goes in. VR.org's October 3 report, working from the magazine's account, had them stepping inside. Sega's photos show both players at gun stations on stone pedestals either side of the front steps. The 85-inch door screen and the two 43-inch windows play the action to the queue behind them. Sega calls the windows "player viewing screens."

Everything else matches what the magazine printed. Unreal Engine 5. Three missions, solo or co-op. Haptic recoil in the guns. 2.1-channel audio for each player. A working clock tower, which Sega now lists on both pages. Sega pitches the whole thing as "attendant-free," and its 30-second reveal clip shows a player at one of the stations. The series has been in arcades since 1997, by Sega's count, and turns 30 next year.
Still no price
None of Sega's three documents carries a price or a ship date. The brochure's fine print reads "CABINET SUBJECT TO CHANGE." Justin Burke, Sega Amusements International's COO, said the questions since operator previews "have all been about when production starts and how many units can be shipped."
Sega has not answered either one in public. It has, however, load-tested the cable.
For an operator weighing a booth visit in Orlando, the sheet now covers the floor, the circuit and the delivery. A 270 by 145 cm footprint, a 2,000 W draw and 630 kg to get through the door. The figure that decides the order is the one Sega has not printed.
