Three people. That is the entire design of Sol Protocol, and it is also the entire risk, and I have been chewing on which one wins since the date landed.
Sol Protocol Hits Quest 3 on September 17 With a Plan for the Empty Third Seat
Singular Perception announced Friday that its co-op space roguelike hits Early Access on Quest 3 and Quest 3S on September 17. Pre-orders are open at $9.99, going to $12.99 at full release. SteamVR is still targeted for October. You and two friends take the pilot, gunner and engineer seats aboard a ship called the Pathfinder, the roles swap mid-run, and you push through procedurally generated star systems until something out there ends you.

The Bridge Crew problem is a scheduling problem
Star Trek: Bridge Crew shipped in 2017 and was genuinely wonderful with four people who showed up on time and took it seriously. It has since been delisted, so that is no longer a thing you can go buy and try. Ubisoft did build an answer for the empty chair: AI crewbots that took voice commands from the captain and ran the stations you were not sitting at. The game was beatable solo. It still faded.
Which tells me the AI fallback is necessary and nowhere close to sufficient. The thing that kills a crew game is not the missing third player on any given night. It is the eighth night in a row where you open the headset, look at the lobby, and decide it is not worth the group text.
Singular Perception knows this. Autonomous systems called Automa are in development to fill empty roles, and so are alternate ship configurations built for smaller crews. Note the tense. Those are described as in development, not as September 17 features, so plan your launch week around having humans.

Roguelike structure is the actual fix
Here is the part that makes me optimistic instead of nostalgic. Bridge Crew was mission-shaped. You scheduled a session, you played a scenario, and if somebody dropped in the middle you had a ruined evening. A roguelike run has a natural exit built into it, because the run ends when you die, and dying is the expected outcome rather than the failure state.
That changes the social contract. Nobody has to commit to an evening. They have to commit to one run, and if the run goes badly and the Pathfinder gets torn open somewhere past the third jump and everybody is dead in nine minutes, that is not a wasted night, that is the game working exactly the way the genre has always worked. Void Crew proved the format works on flat screens with a crew, and FTL proved back in 2012 that a doomed ship and a fresh seed will pull people back for a hundred hours. Sol Protocol names both as inspirations, along with Bridge Crew, and the lineage is honest rather than decorative.
My real reference point for this is older and dumber. Split-screen on a couch in 1998, an N64 on the floor, nobody scheduling anything because everybody was already in the room. VR co-op has been trying to rebuild that room for a decade. A twenty-minute run you can bail out of gracefully is a better attempt at it than a campaign that demands your Saturday.

What it costs and when you can try it
Ten dollars is aggressive for a three-player game, and I think it is the correct read of the market. Crew games live or die on how many of your friends own a copy, so pricing under the impulse threshold is not a discount, it is a recruitment tool. Knights of Fiona going free-to-start three weeks from now is the same instinct pointed at a different genre.
The studio has been running playtests every two weeks with cross-play enabled, and the next one is scheduled for the end of this month, with signups handled through the game's community channels. If you want to know whether your group can actually hold a bridge together before you spend anything, that is the free way to find out. Studio details are at singularperception.com, and the PC version is wishlistable on Steam now.
September on Quest is getting crowded, with Into the Radius 2 leaving Early Access on August 27 and a stack of showcase titles landing behind it. Sol Protocol is the cheap one and the one that needs the most from you. Get two people to say yes and it might be the one you are still playing in December.
