GamingAugust 12, 2026

Can the Studio That Only Ever Made Mini Golf Make a Roguelike?

By Evan Marcus
Co-Founder, VR.org
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Eight days ago I argued that Mighty Coconut runs the best-managed game in VR, and the entire case rested on the studio doing exactly one thing for six years without ever losing the thread. Forty-one courses since 2020. One game. No pivot, no roadmap reevaluation post, no battle pass.

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On Monday they announced two more.

Title card for the Mighty Coconut Presents stream held on Monday, August 10, 2026
Watch: Mighty Coconut Presents - August 2026 on YouTube →

The Mighty Coconut Presents stream went out on August 10 at 3 PM CT, and the headline coming out of it is Walkabout Dungeon Golfer. It is a roguelike dungeon crawler. It began life on April 1 as a gag, when the Walkabout account posted a teaser billing it as "the future of roguelike dungeon crawlers with 100% more golf," the kind of thing that gets a few thousand likes and then evaporates by lunch.

A few days after that, the studio posted a follow-up: "Walkabout Dungeon Golfer was initially a joke, but we got excited about it the more time we spent with it! No promises, but we're starting to play with some prototypes."

Four months later the founder is standing in front of concept art.

What Martell actually committed to

Lucas Martell said Dungeon Golfer uses the same physics engine as Walkabout Mini Golf, which is the single most reassuring detail in the announcement, because the putting in Walkabout is the whole reason anyone stayed for six years. You and your friends work through dungeons, fight monsters with a putter in hand, and level up abilities. There is no release date. The stated target is summer 2027.

Ten months, give or take, for a studio that has never shipped a second product.

The other thing Martell confirmed is that Dungeon Golfer will be a hybrid title with crossplay between flatscreen and VR platforms, and that detail cuts against something the studio said in the worst week it has had.

On January 23 Mighty Coconut cut 25 percent of its headcount, leaving 27 people, and raised the price of future DLC courses by a dollar, to $4.99. In that same blog post Martell explained that the iOS Pocket Edition was being deprioritized, because "keeping a completely unique mobile version of the game in lockstep with the VR platforms is a monumental task that slows down production much more than we had anticipated." He said VR-to-mobile crossplay would be sunset at some point, with advance notice.

So: flat and VR in the same product was the thing that nearly broke them in January, and in August the new game is being built flat and VR with crossplay from day one.

I do not read that as a contradiction. I read it as the lesson. Retrofitting a flatscreen build onto a five-year-old VR game with 40 courses of accumulated content is a maintenance sentence with no parole. Designing both targets into the same physics simulation before a single course exists is a completely different engineering problem, and it is the one you would choose if you had just spent a year losing to the other one.

A low-poly mountain temple course in Walkabout Mini Golf, showing bridges, pagodas and prayer flags strung between towers
Image: Mighty Coconut / Steam. Dungeon Golfer is built on the same physics engine that carried this.

The second announcement is the stranger one

Mighty Coconut is now a publisher.

Their first outside title is Grass, a flatscreen cozy co-op lawn mowing game from developer Cosmic Dog in which you drive a remote controlled mower around a yard. It is wishlistable on Steam now and is also coming to Xbox. Nobody mentioned a VR version, and nothing about the trailer suggests one is hiding.

Key art for Grass, showing a remote controlled lawn mower cutting through tall grass beside a barn
Watch: Grass - Official Announcement Trailer on YouTube →

A 27-person studio that shed a quarter of its staff seven months ago taking on publishing duties for someone else's game is a bet, and it is worth being clear about which kind. Publishing puts a second revenue line against a fixed cost base without adding a second development team. It also consumes producer time, marketing time, and store relationship time, which at 27 people are the same hours as the ones going into Dungeon Golfer and the six Walkabout courses promised for this year.

What I am uncertain about

Roguelikes are the most contested genre in games right now, and "physics-based roguelike" is a phrase that has produced roughly one enduring hit and a long tail of prototypes that did not survive contact with a run-based structure. Mini golf is a game of one perfect shot. A roguelike is a game of a hundred compounding imperfect ones. Those are not obviously the same skill.

What I keep landing on is that Mighty Coconut has earned the benefit of the doubt in a way almost nobody else in this business currently has. They shipped every course. They raised the base price and handed six paid courses to existing owners for free in the same announcement. When they had to cut staff they wrote it down in public with the actual numbers in it.

Gloop Lair, the 41st course, arrives on Thursday. That is the thing I will actually be playing this week. Dungeon Golfer is a 2027 problem, and I would rather be wrong about it than right.

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