GamingAugust 22, 2026

The Last Thing Funktronic Labs Put Into The Light Brigade Was Support for a Headset You Cannot Buy Yet

By Evan Marcus
Co-Founder, VR.org
Share

Update 5.0's changelog runs about seventy lines. Ragdoll fixes. Tarot descriptions that had been quietly wrong. Enemies that stayed invulnerable after a blink transition, hands vanishing when you stored the wrong weapon, a Necropolis generator that sometimes walled you in. Normal housekeeping, the kind of list you scroll past on the way to the part you care about.

Advertisement

The first line is "added Steam Frame platform support."

That patch is the last content update The Light Brigade is ever going to get. Funktronic Labs shipped it on August 17, renamed the game The Light Brigade: Definitive Edition, said thank you, and closed the book. And the very first thing they put in the farewell build is support for a headset nobody can buy yet.

First-person view in The Light Brigade showing a revolver in one gloved hand and a pocket watch in the other, facing enemies among green-lit stone ruins
Image: Funktronic Labs / Steam

I have been chewing on that for a few days now.

One last charge

"Fellow soldiers, it's time for one last charge into battle," the announcement opens, which is about as much sentiment as this studio has ever allowed itself in a patch note. Then it gets on with the work.

Lebes is the new biome, a European town wrecked by war, built deliberately for the kind of fighting the game did not previously have room for. Narrow streets. Small rooms. Upper floors. Buildings you clear one doorway at a time instead of holding an angle across a courtyard. "Just don't get caught out in the middle of the street," the studio wrote, which is the entire design brief in one line.

Three new tarot sets arrive with it. Aspect of Man leans on loot and money, Aspect of War on critical hits and bleed, Aspect of Peace on healing and staying alive when you have no business being alive. That is 38 new cards, and it brings the game to 99 unique tarot cards. Funktronic noticed the number too: "we probably should have added one more card..." Eight new crystal attachments hang effects off every shot, gold on hit, splash magic, restored wand charge. There is a Universe Selector now, which opens up remixed challenge routes, marathon runs through a single world, and custom runs where you can turn on double damage, time limits, wolves only, or big head mode, because somebody on that team clearly wanted big head mode before the lights went out.

They also spent real engineering time on the way out. Fog, terrain, crystals, SSAO, environment shaders, all optimized, with the biggest gains on lower graphics settings. The practical result is that most players can push render scale up by 10 to 20 percent and get a sharper image for free. Nobody does that work on a game they have stopped caring about.

A boss encounter in The Light Brigade titled Altair The Zealot, a floating armored figure in a frozen cathedral surrounded by pale blue crystals
Image: Funktronic Labs / Steam

Three and a half years of just showing up

The Light Brigade launched on February 22, 2023. Five major content updates since, plus the countless small ones nobody writes articles about. Do the arithmetic on that and you get a studio that kept a single VR roguelike alive across three and a half years, two console generations of VR hardware, and an entire industry mood swing from "VR is the next platform" to whatever we are calling this year.

Ten days ago I argued that Mighty Coconut runs the best-managed game in VR, and the whole case rested on the studio doing one thing for six years without losing the plot. Funktronic ran a quieter version of the same play. Fewer updates, smaller community, far less noise. Same basic virtue: they shipped a good game and then kept showing up for it, year after year, without a battle pass or a live-service treadmill or a single roadmap reevaluation blog post.

The difference is that this one has an ending, and Mighty Coconut's does not. Yet.

The Frame line is the strange one

I have written about the Steam Frame's launch library more times than I meant to this year, and every time the story has been the same shape: somebody outside Valve quietly does the work. A free Half-Life 2 mod clears Valve's own Verified bar. A solo developer in Germany puts a price on his game and aims it at Frame's launch day, on a date Valve has still not announced.

This one is different, and it took me a while to work out why it bothered me.

Funktronic added native Steam Frame support to the build where they said goodbye. Not to a live game they intend to keep tuning. To the final one. So when the Frame does ship, whenever that turns out to be, The Light Brigade will be sitting there running natively at full resolution on day one, and there will be nobody left at the studio whose job it is to fix whatever the retail firmware does differently from the dev kits. That is a bet placed on hardware they will never get to see the results of. It is generous and it is a little bit sad, and I do not think there is a version of it that is not both.

Advertisement

I hope it holds up. Genuinely. A native, finished, 99-card roguelike shooter available at launch is a better argument for that headset than most of what Valve has said about it out loud.

Thumbnail for the official Funktronic Labs announcement trailer for The Light Brigade
Watch: The Light Brigade (VR) - Announcement Trailer on YouTube →

Funktronic's next game does not have a headset in it

Here is the part that turns a nice retirement story into something worth arguing about.

Funktronic Labs has been making VR since 2013, back through Cosmic Trip, which dropped real-time strategy into roomscale when almost nobody was doing roomscale anything, and Fujii, a gorgeous and genuinely gentle garden of a game in 2019, before The Light Brigade became the studio's most successful thing by a distance. An award winner. One that survived long enough to earn a Definitive Edition.

Their next release is Scramble Knights Online, an MMO-lite action RPG set in a shared kingdom called Terracott, targeting Q4 2026. It is not a VR game. It is also not the game it was a few months ago: until June it was Scramble Knights Royale, a battle royale, and the studio dropped the PvP entirely and rebuilt it around bite-sized cooperative quests.

So a studio with thirteen years of VR behind it finishes its VR flagship, hands it a headset-compatibility gift for the road, and ships its next thing flat. I am not going to pretend that is a happy data point. It sits in the same column as Apple gutting its Vision Pro gaming team last week and Meta handing Supernatural back to the people it bought it from. The people who know how to build this stuff keep finding reasons to go build it somewhere else.

What I will say is that Funktronic left the door open in a way most of those exits do not. The game is done, not dead. It runs, it is complete, it got a final pass from people who cared, and it will still be there in five years doing exactly what it does.

The blacksmith upgrade screen in The Light Brigade showing the Rifleman class with rank point costs for rifle, pistol, magic wand and prayer upgrades
Image: Funktronic Labs / Steam

If you never got around to it

Now is an absurdly good time, because the Definitive Edition is $9.99 on Steam right now, down 60 percent from $24.99.

On PC VR it is on Steam, where 5.0 is live today. Standalone, it is on the Meta Quest store, also updated. On PlayStation VR2 it is available on the PS Store, though 5.0 has not landed there yet and Funktronic has only said it is coming later. If you are on PSVR2 and you want the new biome, wait for the patch note rather than assuming.

Know what you are signing up for. This is a slow, heavy, deliberately awkward shooter. You cycle a bolt by hand. You reload a revolver one round at a time while something walks at you through fog. Compared to Roboquest VR, which I have gone on about at length and which is essentially a sprint, The Light Brigade is a held breath. It is also hard, and the meta-progression is the point: you die, you spend souls at the blacksmith, you go again with a slightly better Rifleman than the one that got you killed.

Start on the lowest difficulty. Do not be proud about it.

What finished actually means

We do not have a good vocabulary for this in VR. Games here tend to go quiet rather than end. The updates thin out, the Discord slows down, one day you notice the last patch was fourteen months ago, and nobody ever said anything.

Funktronic said something. They put a version number on it, wrote a real changelog, thanked the people who filed the bug reports, and pointed at the door. "It has been an honor building this game alongside such an incredible community." Then they added support for a headset that does not exist yet, on their way out, for players they will never meet.

Ninety-nine tarot cards. They should have added one more. They know.

Share
Advertisement