GamingOctober 20, 2026

PAYDAY: Aces High Lands November 5 at $24.99, and the Museum Heist Is Playable Tonight

By Evan Marcus
Co-Founder, VR.org
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In August I ended a piece about this game by asking Fast Travel Games to pick a week in November. They picked November 5.

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PAYDAY: Aces High launches that Thursday on Meta Quest, SteamVR and Steam Frame for $24.99. The studio put the date in a press release on October 19, and Steam's own listing has caught up. The store page said Q3 2026 into early August and Q4 2026 from mid-August. Now it says Nov 5, 2026. A vague quarter turned into a day.

Thumbnail for the PAYDAY: Aces High release date trailer: three masked heisters in suits with guns drawn beside the Aces High logo and a Release Date Trailer banner
Watch: PAYDAY: Aces High - Release Date Trailer (Meta Quest, SteamVR, Steam Frame) on YouTube →

The date is not the part I would clear an evening for, though. The August playtest ran five days, August 20 to 24, with what Fast Travel's own announcement called limited slots, and if you missed the signup you were done. This one is open. It went live on Monday and runs through October 26. On Steam the playtest is the free Next Fest demo, with two heists (Flowtrust Bank and the Cosmopolitan Museum of Art), and you just download it. On Quest 3 and 3S it is a separate open playtest build, and the game's store page has the steps to join. Nobody has to talk their way into anything, and everyone who plays gets an exclusive Kitty Mask in the full game at launch.

Ten days is a strange amount of runway

"Our last playtest showed us that PAYDAY: Aces High is playing the way we hoped it would," Erik Odeldahl, Fast Travel's chief creative officer and co-founder, said in the announcement. "Since then, the team has been tuning every part of the game for launch, and this final playtest is our last chance to put that work in front of players before release." Hold that against the calendar. The test closes on October 26. The game ships on November 5. Ten days.

Nobody redesigns a heist in ten days, and that is fine, because a final playtest is not a design instrument. It is a load test. You open the doors, you watch matchmaking try to put a Quest 3S player and a PC player in the same vault, you collect crash buckets, you find the one lobby state that strands three people in a loading screen, and you ship the fixes. Cross-play is where I would expect the trouble, and if Fast Travel's own wrap-up of the August test is anything to go by, it barely got touched: the list of numbers included "0 crossplay friends (apologies)." Letting a crowd of strangers hammer it for a week is exactly the right use of the last stretch.

Two masked heisters crouch in a museum lobby, one with a suppressed pistol and one with a submachine gun, while a third in a spiked clown mask advances past a sign for the Jupiter exhibit at The Cosmopolitan
Image: Fast Travel Games / Steam

What I am going in to check is smaller and dumber than netcode. Does the bag feel heavy. Does the drill make you stand there and babysit it, or does it let you wander off and come back. Can you hand a bag to another player cleanly, or does the handoff turn into two people fumbling a beach ball. Two heists is enough to answer all of it. In a headset each of those is either the best thing in the game or the most irritating, and there is no third outcome.

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The Frame is out. The badge is not.

The third name in that trailer title is a headset you can actually buy now, if Valve has gotten to you. Steam Frame launched on September 14 at $1,059 for 256GB and $1,299 for 1TB, and the first purchase emails went out on the 18th. It ships in waves. Valve's October 9 update told reservation holders their email will come "by December, or in 2027," and I am further back than that, on the waitlist with no date at all. Plenty of people who want to play this on a Frame will not have one on November 5.

What Fast Travel is shipping for it is a real standalone build. The studio's August 26 Steam post said "It's the same version on the Steam store as the SteamVR version," so one purchase covers both. The demo that went up Monday carries a Windows build and an Android ARM64 build side by side, the same kind of Android build that 52 of the Frame's first 130 certified games run through Valve's Lepton layer. What it does not have yet is Valve's badge. Neither the game nor the demo carries a Steam Frame compatibility rating in Steam's app data, so it is not on our Great on Frame list. Whether that changes by November 5 is the first thing I will check on launch day.

A heister in a spiked clown mask aims a suppressed pistol around a doorway in a dark office while a second heister stands in the room behind
Image: Fast Travel Games / Steam

The demo is the playtest

Steam Next Fest runs the same week, October 19 to 26, and I still think it is the best week of the year to own a PC VR headset. What sets this demo apart from the rest of the list is what Fast Travel is using it for. In September the studio said it would be "monitoring performance and gathering data from the demo for upcoming fixes," so the two heists in it are the build being tuned in the last ten days before launch.

There is a version of the next two weeks where the playtest turns up something ugly, Fast Travel slips the date and this moves to December. I would take that over a broken launch, and I would rather hear it on October 27 than on November 6. The thing that changed on Monday is that none of us have to guess anymore. Since the March reveal, the only people who could tell you whether PAYDAY works in a headset were the ones who built it or the 7,456 players Fast Travel let into a capped test in August. Now it is a download.

Go rob the museum while the doors are open and find out whether the bag feels heavy.

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