HardwareMay 28, 2026

Bigscreen Beyond 2 Cleared Its Entire Backlog and Is Now Outselling the Vive Pro

By Alex Reeves
Staff Writer, VR.org
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When a niche enthusiast headset that starts at $1,019 before you even add base stations crosses 1% of all Steam VR users, it is worth paying attention. That is exactly what the Bigscreen Beyond 2 has done. The company has cleared its entire preorder backlog, shipped tens of thousands of units worldwide, and now ships new orders in one to three days. In the February Steam hardware survey, the Beyond line passed the HTC Vive Pro in usage share and sits just behind the Meta Quest Pro. For a boutique product from a small company, those are numbers that the big players should not ignore.

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Bigscreen Beyond 2 ultralight PCVR headset shown next to larger competing headsets
Image: Bigscreen / YouTube

From Backlog to Same-Week Shipping

The Beyond 2 launched with the same problem that plagued the original Beyond: demand outran supply. Each unit requires a custom facial interface molded from a face scan, which makes manufacturing slower and more individualized than a one-size headset off an assembly line. For months, buyers faced multi-week waits. Bigscreen has now worked through that queue entirely. New orders ship in one to three days, which signals that the company has scaled its production pipeline to match demand rather than perpetually trailing it.

That operational milestone matters more than it sounds. Plenty of boutique hardware companies generate launch buzz and then collapse under fulfillment problems, leaving angry customers and refund requests. Bigscreen converting a long backlog into routine same-week shipping is the difference between a viral moment and a sustainable business. It means the Beyond 2 is a product you can actually buy and receive promptly, not a perpetual preorder.

The Numbers in Context

One percent of Steam VR users does not sound like much until you remember what category the Beyond 2 competes in. This is a tethered, base-station-tracked, display-only headset that requires a capable gaming PC and costs more than a thousand dollars before tracking hardware. It has no standalone mode, no controllers in the box, and no mass-market ambitions. Crossing 1% of Steam VR users with a product like that, and passing the HTC Vive Pro in the process, demonstrates that the PCVR enthusiast market is larger and more willing to spend than the prevailing narrative suggests.

The prevailing narrative, of course, is that standalone won and PCVR is a shrinking niche. The Quest install base dwarfs everything else, and most VR game development targets mobile hardware first. All of that is true. But the Beyond 2 result shows there is a meaningful, durable segment of users who want the best possible visual experience and will pay premium prices to get it. That segment is big enough to sustain a profitable company and, increasingly, big enough to influence where the market goes next.

Bigscreen Beyond 2 headset weight comparison showing its 107 gram featherweight design
Image: Bigscreen / YouTube

Why Weight Is the Whole Pitch

The Beyond 2 weighs 107 grams. That is roughly five times lighter than a Meta Quest 3 at 515 grams and eight times lighter than the original Valve Index at 888 grams. The headset uses dual 1832 x 1920 LCD panels per eye with pancake lenses, delivering a 100-degree horizontal and 90-degree vertical field of view. The custom facial interface is the trick that makes the weight possible: by molding the gasket to your exact face, Bigscreen distributes the load perfectly and eliminates the light gaps and pressure points that plague universal-fit headsets.

That featherweight design is the entire value proposition. For sim racing, flight sim, and long PCVR sessions, headset weight is the single biggest comfort factor. A headset you forget you are wearing changes how long you play and how often you come back. The Beyond 2 success is proof that comfort, not just resolution or field of view, is a spec people will pay top dollar for. That is a lesson the entire industry, including Meta, has been slowly absorbing as it pushes toward lighter designs.

Bigscreen Beyond 2 tethered PCVR setup shown with SteamVR base stations for sim racing
Image: Bigscreen / YouTube

What This Signals to the Big Players

Bigscreen is a small company doing one thing exceptionally well, and the market is rewarding it. The timing is notable. Meta has reorganized Reality Labs around weight and comfort and reportedly hired Apple industrial designers to make the next Quest its lightest ever. Valve is about to ship the Steam Frame at 440 grams, the lightest full-featured standalone. Pimax is pushing micro-OLED enthusiast headsets. The entire premium end of the market is converging on the insight Bigscreen built its whole company around: weight matters more than almost anything else for the users who care most.

The Beyond 2 will never outsell a Quest. It is not trying to. But it has proven that a focused, premium, comfort-first PCVR headset can build a real and growing user base in a market that supposedly belongs entirely to cheap standalone hardware. For a company of Bigscreen's size, passing the Vive Pro and clearing its backlog in the same stretch is a genuine milestone. It is also a quiet reminder that PCVR, written off repeatedly over the last three years, is doing better than the headlines suggest.

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