My Quest 2 has been in a drawer since October 2023. That was the month a Quest 3 showed up with Asgard's Wrath 2 in the box, and the white one went in with the spare cables and never really came back out.
My Launch-Week Quest 2 Gets Its Last Feature Update by March, and Meta Is Letting It Down Easy

I bought it the week it came out, in October 2020, in a year when a $299 headset was about the only way I had to leave the house without leaving the house. You had to log in with a Facebook account to use it. That feels like a different century now.
On Monday Meta told developers when it stops getting new things. Horizon OS v2.13 is the final feature release for Quest 2 and Quest Pro. According to Meta's help page for owners, the rollout starts in January and every headset has it by March 2027. After that come quarterly security patches and critical bug fixes through December 2027, and then the software stops moving.
The headset doesn't. Meta's help page says so in one line: "You can keep using your headset after that date."
What Meta is leaving switched on
I went in expecting the usual list of things getting turned off. Meta's developer post is mostly a list of things that stay on:
- Your library. Everything you bought keeps working, solo and multiplayer.
- The Store. It stays open on the headset, and Meta says no app will be removed from it because of this change.
- Cross-play. Multiplayer between Quest 2, Quest Pro, Quest 3 and Quest 3S stays supported.
- PC VR over Link. It keeps working, along with the Platform SDK features apps already lean on.
- New games, for two more years. Developers can submit new apps that support Quest 2 through December 2027, and keep updating the ones already out.
What goes is the future. Any OS feature, platform capability or API released after v213 lands only on Quest 3, Quest 3S and newer headsets, and Meta says it will not test new OS and SDK releases against the Quest 2 at all. Studios that keep supporting it are on their own for that part.
The Quest 1 never got this

The original Quest came out in May 2019. In January 2023, Road to VR reported that Meta would stop giving it new features, and by March 5 that year Quest 1 owners had lost Parties and the social side of Horizon Home. On April 30, 2024 Meta stopped taking new Quest 1 apps altogether, and the last security patch went out in August 2024.
Put the two side by side. The Quest 1 got five years and three months from launch to its final patch, and its store stopped taking new games four months before the end. The Quest 2 gets seven years and two months, new games are allowed right up to the last patch, and nobody loses a social feature along the way. Same company. Very different goodbye.
I am not shy about knocking Meta on this site when it sits on things people already paid for, so I should say it just as plainly when it does the opposite. This is how you retire a headset that sold roughly 20 million units, by Road to VR's estimate. A lot of those are still on faces.

How many? On Steam, plenty. The Quest 2 was 22.23 percent of VR headsets in Valve's October hardware survey, second only to the Quest 3 and more than five times the Steam Frame's 4.13. That row swings with the survey's language mix, as Alex laid out on Monday. Even so. More than one in five headsets on Steam last month was a 2020 standalone doing PC VR on the side, and for those people, Link staying on is the most important sentence in Meta's whole post.
So when does a Quest 2 actually stop being a Quest 2?
Not in March. Not in December 2027 either.
The real answer sits in the developer section, and Meta is unusually straight about it. A studio can keep one build compatible with v213, and in Meta's words that approach "works well in the near term." Then comes the catch: as newer headsets push the minimum OS version forward, a single v213 build "will become increasingly limiting," so Meta tells developers to plan on splitting builds for the long haul.
Read that as an owner and the date that matters isn't one Meta picks. It is the day the studio behind the game you still play decides to freeze its Quest 2 version. Meta's app policies at least make that slow. A developer has to give customers 180 days' notice before ending support in a way that costs them content or essential services, so you get six months of warning at the very least, and if you live in one multiplayer game on a Quest 2, that notice is the clock worth watching.
Quest Pro owners got the worse half of this. That headset launched in October 2022 at $1,499.99, the most Meta has ever charged for a Quest, and it shares the Quest 2's December 2027 cutoff. A little over five years of patches on a $1,500 headset. Meta's post credits the Pro with putting eye tracking, face tracking and color passthrough in developers' hands early. True, and not much use to the person who paid for one.
One practical note, since it is November and used Quest 2s are about to flood every marketplace. A cheap one is still a fine way to find out whether somebody in your house likes VR. It gets security patches for about 13 more months and keeps working after that. Just don't pay anything close to new-headset money, because a new Quest 3S is $349, and Meta says apps built for the 3 and 3S carry forward to Meta VR Glasses next spring, which run on the same OS.
I'm going to dig mine out this week and charge it. In January it can pull v2.13 like every other Quest 2 out there. Then it goes back to the job it was always best at, being the headset I hand to whoever walks in and says they have never tried VR.
