Hardware

The latest in VR and AR hardware, from headset launches and spec breakdowns to controller innovations and display technology. We track every major device release and provide in-depth coverage of the hardware shaping spatial computing. Whether it's a new Quest update, a PSVR2 accessory, or a prototype nobody saw coming, you'll find it here first.

Most Popular VR & AR Hardware
All gear we recommend
Meta Quest 3 (512GB)Editor's Pick

Meta Quest 3 (512GB)

$599

The full-featured standalone Quest and the best all-around VR headset you can buy without a PC.

PlayStation VR2Best VR Value

PlayStation VR2

$399

OLED, eye tracking, and adaptive-trigger controllers. Unbeatable value if you already own a PS5.

Bigscreen Beyond 2Premium

Bigscreen Beyond 2

$1,019

107 grams of custom-fit, razor-sharp PC VR. The enthusiast's headset.

VR.org Originals
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VR.org OriginalarBy Alex Reeves
Snap Sets a September 16 Launch Event for Its $2,195 Specs
Snap will hold a full launch event for Specs on September 16 in Los Angeles, with Evan Spiegel giving the first in-depth look at the $2,195 AR glasses and attendees going hands-on. It is the first firm date on a fall calendar where every other AR product has only committed to a season.
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VR.org OriginalsoftwareBy Jordan Kuo
Valve's Answer to Steam Frame's Content Problem Is Three Translation Layers and Not a Single Port
Lepton and FEX went public on Steam on August 2, which puts the Steam Frame's entire compatibility stack in the open before the headset has a release date. Valve's answer to an empty store is emulation rather than port funding, and the 10 to 20 percent tax it charges collides directly with a 90 FPS certification bar.
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VR.org OriginalhardwareBy Alex Reeves
URXR One Hits Kickstarter August 4 With 93 Grams, Four Cameras, and Someone Else's Computer
Unseen Reality's spatial display glasses weigh 93 grams and run a full 6DoF SLAM stack off four onboard cameras. The weight works because there is no processor and no battery in the frames. Early bird pricing starts at $699, and shipping is promised for mid-October.
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VR.org OriginalgamingBy Evan Marcus
A Finished F-Zero Game Sat in a Drawer for 30 Years. On Tuesday the Virtual Boy Finally Gets It.
Zero Racers and D-Hopper were both completed in 1996 and cancelled when the Virtual Boy collapsed. They arrive on Nintendo Classics on August 4. Nintendo is shipping VR games that never came out, while the VR platforms that did come out keep disappearing, and the reason comes down to architecture.
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VR.org OriginalxrBy Jordan Kuo
This Week in VR: Reality Labs Loses $4.62 Billion, Magic Leap Quits Headsets, and Qualcomm Raises the Price of Everything
Meta posted a $4.62 billion Reality Labs loss, Qualcomm told headset makers chip prices rise September 1, Magic Leap exited hardware, and Valve cleared the FCC. A week where the layer under the apps changed hands.
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VR.org OriginalenterpriseBy Sam Whitfield
Reality Labs Lost $4.62 Billion in Q2 and the Retreat From VR Has Not Shrunk the Bill
Meta's Q2 2026 report shows a $4.62 billion Reality Labs operating loss on $431 million in revenue, wider than last quarter even after the January cuts and the pivot to glasses. Cumulative losses since 2020 now sit near $88 billion.
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VR.org OriginalhardwareBy Alex Reeves
Steam Frame Clears Its Last Regulatory Gate With 54 Days of Summer Left
The FCC granted Valve equipment authorization for FCC ID 2AES4-1015 on July 29, a device the paperwork calls simply "VR Headset." That is legal permission to sell, not another leak. VR.org has called this launch imminent twice already, so here is what separates the third time from the first two.
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VR.org OriginalhardwareBy Alex Reeves
Meta's Phoenix Has to Match a 107-Gram Headset and Add Cameras to It
Setup graphics for Meta's unreleased ultralight headset surfaced in Quest firmware this week, and the number that matters is one we already had: under 110 grams. Measured against every device VR.org has logged this year, that target asks for a Bigscreen Beyond with a camera array added and no custom-molded fit to help carry it.
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