Hardware

The latest in VR and AR hardware, from headset launches and spec breakdowns to controller innovations and display technology. We track every major device release and provide in-depth coverage of the hardware shaping spatial computing. Whether it's a new Quest update, a PSVR2 accessory, or a prototype nobody saw coming, you'll find it here first.

Most Popular VR & AR Hardware
All gear we recommend
Meta Quest 3 (512GB)Editor's Pick

Meta Quest 3 (512GB)

$599

The full-featured standalone Quest and the best all-around VR headset you can buy without a PC.

PlayStation VR2Best VR Value

PlayStation VR2

$399

OLED, eye tracking, and adaptive-trigger controllers. Unbeatable value if you already own a PS5.

Bigscreen Beyond 2Premium

Bigscreen Beyond 2

$1,019

107 grams of custom-fit, razor-sharp PC VR. The enthusiast's headset.

VR.org Originals
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VR.org OriginalhardwareBy Alex Reeves
Valve Just Quietly Put a 'Great on Frame' Section on Steam. That Is How You Know the Headset Is Almost Here.
Valve has quietly launched a Great on Frame storefront section collecting games certified for its upcoming Steam Frame headset. The page is nearly empty, but its very existence is the strongest launch signal yet.
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VR.org OriginalsoftwareBy Nina Castillo
Apple Spent Two Years Saying Vision Pro Didn't Need Controllers. It Just Published 74 Pages on How to Build Them.
Apple has published a detailed technical specification for building third-party motion controllers for Vision Pro, down to the exact wavelength of the tracking LEDs. For a headset that launched insisting hands and eyes were enough, that is a meaningful reversal.
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VR.org OriginalarBy Jordan Kuo
Everyone Is Fighting Over $2,000 AI Glasses. XREAL Just Shipped the AR People Actually Buy, for $299.
While the industry argues about expensive camera-equipped AI glasses and the privacy backlash they created, XREAL quietly put a 147-inch private screen on your face for $299. The affordable display-glasses category is the one part of AR that is genuinely selling, and this launch shows why.
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VR.org OriginalxrBy Evan Marcus
This Week in VR: The Smart Glasses Privacy Reckoning, Apple Retreats Again, and VR Gaming Quietly Wins
The whole industry spent the week arguing about cameras on your face, Apple quietly killed the display for a cheaper Vision Pro, and underneath the noise VR gaming and open source had one of their best weeks of the year. Here is what mattered.
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VR.org OriginalhardwareBy Sam Whitfield
Apple Did Not Just Cancel the Cheap Vision Pro. It Canceled the Display That Made One Possible.
Samsung Display is formally terminating G-VR, the glass-substrate micro-OLED panel that would have powered a cheaper Apple headset, by September. Killing a product is reversible. Killing its display program is not.
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VR.org OriginalarBy Alex Reeves
Meta Just Locked Down the Privacy Light. Its Next Glasses Reportedly Will Not Use One.
Meta shipped a mandatory update that bricks the camera if the capture LED is tampered with, then the Financial Times reported its prototype always-on glasses would not light the LED at all. New York banned smart glasses from all 1,240 of its courthouses the same week.
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VR.org OriginalarBy Alex Reeves
While Everyone Fights Over AR Glasses, Two Companies Are Building the Display for What Comes Next: Contact Lenses.
XPANCEO and JBD have moved to the next phase of co-developing a microLED display small enough to sit inside a smart contact lens. The specs are borderline absurd, and the real story is that they are now focused on manufacturing it.
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VR.org OriginalarBy Sam Whitfield
Even Realities Hit $1 Billion by Leaving the Camera Off. The Smart Glasses Market Is Splitting in Two.
While Meta sells millions of camera-equipped smart glasses and absorbs the privacy backlash, a startup founded by ex-Apple engineers just raised $150 million at a $1 billion valuation for glasses that deliberately have no camera at all. That is a real signal about where part of this market is going.
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