Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. Horizon OS, Android XR, visionOS 27 and SteamOS on the Steam Frame, social VR platforms, creative tools and enterprise applications all land here, along with the SDK releases and platform policy changes that decide what developers can ship.

Most Popular VR Apps & Utilities
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Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals
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VR.org OriginalsoftwareBy Nina Castillo
Meta's Layout SDK Gives React Native Apps Two Extra Panels on Quest, While Its Gaze SDK Can't Ship Yet
Meta's VR Layout SDK, out since Connect on September 24, lets Jetpack Compose and React Native apps open spatial windows beside their main one and fall back cleanly on phones. Its Gaze SDK sibling is early access only: Meta says Horizon Store submissions that bundle it will be rejected until a stable release.
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VR.org OriginalsoftwareBy Alex Reeves
Supernatural Reopens at $20 a Month, 43 Days Before Meta's Version Shuts Down
Supernatural's independent version opened in Early Access on October 21 at $20 a month or $200 a year, on Quest 2, 3, 3S and Pro in the US and Canada. Imported points and start dates show up right away; streaks, favorites, badges and workout history follow over the coming weeks, and transfers close December 3.
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VR.org OriginalsoftwareBy Nina Castillo
OpenXR's Spatial Containers Put Your App in a Window Beside Other Apps, and the Spec Landed in 1.1.63
XR_EXT_spatial_container and its self-rendering companion give OpenXR a bounded window mode the system positions for you. Khronos announced them on October 19, but both landed in the 1.1.63 spec on September 1.
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VR.org OriginalxrBy Jordan Kuo
Real VR Fishing's Quest-Only Room Scan Floods the Floor and Leaves the TV Showing
Real VR Fishing's October update lets Quest 3 and 3S owners scan a room, choose which parts flood, and keep the TV in view. The game also runs on Galaxy XR and Steam, and the developer says the mode is Quest only for now.
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VR.org OriginalsoftwareBy Sam Whitfield
Apple's First Immersive Horror Film Is a 27-Minute Ti West Ghost Story, Out Friday on Vision Pro
Remnants, written and directed by Ti West, arrives Friday in the Apple TV app on Vision Pro, at 27 minutes and rated PG-13. It is Apple's first horror film in Apple Immersive Video, and it lands eight weeks after Bloomberg reported that Apple was shrinking the team that makes those films.
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VR.org OriginalsoftwareBy Nina Castillo
Why Is SideQuest Shipping a Flatpak Now? So It Can Run on a Steam Deck and a Steam Frame
SideQuest 1.4.0 added x86_64 and aarch64 Flatpak builds and dropped the USB cable from Quest setup. It shipped on October 6, a week before this week's coverage, and 1.4.1 followed six hours later to patch the wireless path.
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VR.org OriginalsoftwareBy Jordan Kuo
WebGPU Lands in XR Blocks, but Not in the Part Developers Build With
Google tagged XR Blocks v0.22.0 on October 10, its first release in more than six weeks. THREE.WebGPURenderer now runs in the desktop simulator, the notes state plainly that the spatial UI does not, and the on-device AI samples ship without a single performance number.
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VR.org OriginalgamingBy Evan Marcus
Phasmophobia's Crimson Eye Is Back, and VR Players Get It on a Rebuilt Body for the First Time
Crimson Eye runs to November 1, and it is the first one since Kinetic replaced Phasmophobia's VR character rig. The three VR bugs still open in August were fixed 16 days later, Double XP starts October 15, and your friends do not need headsets to join.
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