Software

Platforms, apps, developer tools, and the software ecosystem powering virtual and augmented reality. Horizon OS, Android XR, visionOS 27 and SteamOS on the Steam Frame, social VR platforms, creative tools and enterprise applications all land here, along with the SDK releases and platform policy changes that decide what developers can ship.

Most Popular VR Apps & Utilities
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Virtual DesktopEditor's Pick

Virtual Desktop

$19.99

The single most important app for any Quest owner with a gaming PC. Streams your entire desktop and SteamVR library into the headset wirelessly, with remarkably low latency.

VRChat

VRChat

Free

The largest social VR platform. Build a custom avatar and explore thousands of community-built worlds across Quest, PC VR, and now mobile. Free to play.

Immersed

Immersed

Free

Turns your headset into a multi-monitor workstation with up to five virtual screens and passthrough so you can still see your keyboard. A remote-work favorite, with a free tier plus paid plans.

VR.org Originals
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VR.org OriginalarBy Sam Whitfield
Who Pays When Muse Shops From Your Meta Glasses?
Meta says Muse is coming to its AI glasses to help buy products the wearer sees, paid with single-use Stripe Link cards. Zuckerberg plans to profit from a small fee on transactions, Shopify says merchants pay none yet, and Muse's terms leave the losses with the user.
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VR.org OriginalsoftwareBy Nina Castillo
Five Days After the Steam Frame Shipped, Its SteamOS Was Booting on Android Handhelds
Two hobby projects repackage the Steam Frame's SteamOS for Snapdragon handhelds like the AYN Odin 2 and KONKR Pocket FIT, Google Play included. The services they had to switch off show which parts of the image belong to the headset.
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VR.org OriginalarBy Jordan Kuo
Fall's Glasses Platforms Split Into Stores Without Hardware and Hardware Without a Store
Snap and XREAL can publish apps to glasses almost nobody has yet. Meta's toolkit hit 1.0 on September 24 with Ray-Ban Display on shelves and publishing still closed. Google's audio glasses have an emulator, no store and no date.
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VR.org OriginalsoftwareBy Nina Castillo
On Ray-Ban Display, Your Hologram Is Animated by Your Voice Alone
Meta's Hologram avatars get dates: Early Access on Ray-Ban Display this fall, full body with Meta VR Glasses in spring 2027. The glasses have no camera on your face, so a server-side model generates your expression from your voice.
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VR.org OriginalsoftwareBy Nina Castillo
Meta VR Glasses Owners Without Controllers Will See Hand-Tracked Apps First
Meta's developer blog says the Store puts hand-tracked titles first for VR Glasses owners without controllers. The v207 SDKs and IWSDK 1.0 are out now, and a $1M competition requires hands-only play.
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VR.org OriginalgamingBy Evan Marcus
Can Beat Saber Still Be Beat Saber Without a Saber in Your Hand?
Flux swaps Beat Saber's sabers for hand tracking in spring 2027 with 35 songs, a rebuilt campaign and the game's first rewards system. What losing the saber's rumble actually costs a rhythm game.
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VR.org OriginalarBy Jordan Kuo
Three Tiers of Meta Glasses, and a Wearables Toolkit That Still Cannot Publish to the Public
Connect split Meta's glasses into no camera (Ray-Ban Meta Audio, $349), camera (Gen 3, $449) and display (Ray-Ban Display, now in five more countries). The Wearables Device Access Toolkit supports none of the new pairs yet, and publishing is still closed with 2026 almost over.
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VR.org OriginalgamingBy Evan Marcus
Thirteen Screenshots, None From a Headset: Demeo's D&D Game Just Reached Xbox
Twilight's End launched today at $9.99, only the host needs to own it, and Battlemarked landed on Xbox the same morning. Every screenshot on its Steam page shows the flat version, and both platforms it has added since launch have no headset.
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